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Advanced [show]


Fulbar Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Fulbar isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure.

Ideals: Impeccable, Entrepeneur. Bonds: Job, Rich. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Fulbar Shadowquick, Male Halfling Ranger 3
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 15 (+2)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2100 sp.


Social Check DCs


Arnold Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports brown clothing, slightly heavier than average wear. His blonde hair is singed and shortened. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses divination through singing.

History: His father raised him in a mountain cabin. His necromantic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Enemies. Occupation: Painter

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Hallewell, Male Human Druid 2
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)8 (-1) 10 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 90 gp. Star rose quartz (20 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Mamnen Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a black costume with the symbols of luck on his torso. He wears a colorful flower in his white hair. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.

History: Mamnen lived on a farm with his mother, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He used his abilities to travel the world and help people.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Philantrophist, Artistic. Bonds: Attractive, Family, In love. Occupation: Bowyer

Voice: Speaks with a cold

Attributes [hide]

Mamnen Judgment, Male Tiefling Ranger 6
Medium (5'10") Tiefling, Neutral Good (CR 6)
Armor Class 13
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)12 (+1) 7 (-2)14 (+2)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Alexandrite (200 gp). Rhodochrosite (14 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Makaria Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. She has a slight overbite and is overall scrawny. She keeps her silver hair in a flapper bob. Her red unseeing eyes seem to look past you.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Animals are drawn to her, and she is able to talk to them.

History: Born in the north to a Mortician, Makaria learned a great deal about her mother's area of expertise. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She ran away from her former home and has been making her living as a Mortician for the past few years.

Motivation: To be a Priest again.

Ideals: Gifted. Flaws: Disease, Ugly. Bonds: Rich, Job, Nature. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Makaria Luck, Female Tiefling Monk 5
Medium (5'0") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 6 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 4 (-3)19 (+4) 11 (+0)17 (+3)
Skills Nature +7, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin, Orc, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 2000 sp. Moonstone (70 gp). Star ruby (1500 gp). Deep blue spinel (1300 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vistra Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her golden hair is long and unkept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a great chef.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Guardian, Religious. Occupation: Cook

Voice: Scottish accent

Attributes [hide]

Vistra Daerdahk, Female Dwarf Barbarian 5
Medium (3'10") Dwarf, Lawful Good (CR 5)
Armor Class 12
Hit Points 59 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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