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NPC Generator

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Advanced [show]


Zepar Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears a broad hat to cover his moderate length white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.

Personality: He is irascible and easily irritated. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He inherited the family business which he has now maintained for 6 years.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Zepar Ecstasy, Male Tiefling Commoner 4
Medium (6'1") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 17 (+3)16 (+3)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Amethyst (60 gp). Chrysoberyl (60 gp). Tourmaline (60 gp). 1 Minor magic item.


Social Check DCs


Adrik Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his father was called into army service. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Professionalism. Flaws: Fearful. Bonds: Military, In love. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Adrik Fallack, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)10 (+0) 14 (+2)9 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ghaliver Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears white cloth garments or leather armor. His red hair is drawn into a tight pony tail with a card scrunchie. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The war was a terrible time for him, and Ghaliver does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: He seems to be bored by most things.

Ideals: Optimist, Entrepeneur. Flaws: Depressed, Mundane. Bonds: Military. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Ghaliver Copperkettle, Male Halfling Fighter 14
Small (2'10") Halfling, True Neutral (CR 14)
Armor Class 12
Hit Points 97 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1

Possessions: Old masterpiece painting (1100 gp). Gold and topaz bottle stopper cork (1600 gp). Fire opal pendant on a fine gold chain (1100 gp). Sapphire pendant on gold chain (2300 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Fire opal pendant on a fine gold chain (1100 gp). Fire opal pendant on a fine gold chain (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears a robe, a symbol of her god around her neck, and a ceremonial dagger on her belt and is in decent physical shape. Her black fur is kept up in a ponytail inside a broad hat. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She takes great joy in being the best Apothecary in town.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Like her mother and her brother before her, after school she went straight into learning to become a Apothecary. She's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Sensitive. Bonds: Job, Religious. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Aura Fang, Female Tabaxi Warlock 3
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)17 (+3) 15 (+2)17 (+3)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 1000 sp.


Social Check DCs


Veloptima Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'1" and wears dark leathers with embroidery. Her right hand appears badly burned and disfigured. Her white hair is unkempt and raggedy. Her eyes are amber and catlike.

Personality: She snorts whenever she laughs or is feeling confident. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Military. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Veloptima Miggledy, Female Gnome Wizard 11
Small (3'1") Gnome, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 43 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)9 (-1) 14 (+2)18 (+4)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 200 pp. Old masterpiece painting (1400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Gold music box (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered and bejeweled glove (2000 gp). Jeweled anklet (2000 gp).


Social Check DCs

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