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NPC Generator

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Advanced [show]


Peter Marlee, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light brown in addition to tight pants. His hair is blonde and curly. His eyes, though not visible through his cowl, are amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a logical person and will generally grow upset if things defy logic and science.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and money/treasure

Ideals: Athletic, Joker, Logical, Gifted. Bonds: Family, Rich. Occupation: Armorer

Voice: Old Prospector

Attributes [hide]

Peter Marlee, Male Human Warlock 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 120 gp. A roughly beaten golden orb (120 gp).


Social Check DCs


Simon Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. He is physically well-built. His long auburn hair reaches down to his waist. His gray eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he wants revenge against illithids

Ideals: Pacifist. Flaws: Insane, PTSD. Bonds: Rich, Enemies. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Simon Winterbourne, Male Human Aristocrat 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 gp.


Social Check DCs


Foxilon Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. He keeps his white hair in a pixie cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He is lazy, self-centered, vain, and jealous.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Opinionated. Flaws: Addict, Selfish. Bonds: Nature, Poor. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Foxilon Copperkettle, Male Halfling Warrior 7
Small (2'11") Halfling, Lawful Good (CR 7)
Armor Class 13
Hit Points 38 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: 7000 sp. White opal (600 gp). Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp). Moss agate (9 gp).


Social Check DCs


Aelar Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. He wears his brown hair down. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a forest tribe. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic. Flaws: Impulsive. Bonds: Nature, Criminal record, Military. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aelar Amakiir, Male Elf Adept 5
Medium (4'11") Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Arcana +4, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 3000 sp. 2 Alchemist’s fire.


Social Check DCs


Qemuel Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy white hair. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: His parents moved while he was still in utero so he is the first generation to be born here. Qemuel was born on a far northern desert where he grew up under the tutelage of his father, an expert Mason. He moves from town to town, unable to find a place to settle.

Motivation: Wants his loneliness to end.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Has a crush, Immigrant. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Qemuel Righteous, Male Tiefling Commoner 18
Medium (5'2") Tiefling, Chaotic Good (CR 18)
Armor Class 11
Hit Points 75 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 18 (+4)18 (+4)
Skills Nature +6, Perception +10
Senses Passive Perception 20
Languages Common
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1

Possessions: 1900 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Silver chalice with lapis lazuli gems (100 gp). A necklace of small pink pearls (4000 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Brass mug with jade inlays (300 gp). Solid gold idol (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Brass mug with jade inlays (300 gp). Jeweled anklet (1000 gp). Sapphire pendant on gold chain (2400 gp). A necklace of small pink pearls (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Solid gold idol (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Gold and topaz bottle stopper cork (900 gp). Solid gold idol (700 gp). Large well-done wool tapestry (300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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