Great Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear pastel pants and tee shirts. She wears a colorful flower in her brown fur. This blue eyed easterner is not easily forgotten.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: The child of a Blacksmith, who enjoyed hunting, Great was taken on many hunting expeditions. She found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Nature, Adventurer. Occupation: Spy
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 280 gp.
Arnold Riley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears brown leather gloves, a brown jacket, and tight pants. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: This man loves singing and to teach people singing more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: He wants revenge against dire rats; and expand his business
Ideals: Artistic, Joker, Gifted. Bonds: Job, Enemies. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 80 gp.
Silvo Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his blonde hair. His amber unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Interpreter. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Interpreter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Miller again; and he's repulsed by the pc
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Speaks with a cold
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 25 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 8000 sp.
Wiggens Dunben, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Disciplined, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Servant
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10 pp.
Falkrunn Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman tends to wear a grey poncho over her likewise colored trousers and shirt and is in decent physical shape. Her long silver hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Flattery will make her almost putty in your hands.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She inherited the family business which she has now maintained for 10 years.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Insomniac, Disease, Selfish. Bonds: Job. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
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Their contribution stands as a beacon of hope for all adventurers!