Kali Dare, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears an entirely green suit with white socks and a vest with buckled shoes. She has blue hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She dislikes all the random violence that takes place in the north. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born to a pair of adventurers, Kali grew up listening to her mother's many stories. A gifted student she started as a Blacksmith, but she got bored and became a Fletcher. She became a Fletcher soon after.
Motivation: Expand her business; and obtaining odd cultural halfling artifacts is her passion
Ideals: Athletic, Pacifist. Flaws: PTSD. Bonds: Adventurer, Job. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 70 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 1000 gp. Smoky quartz (60 gp). Tiger eye turquoise (15 gp). Citrine (60 gp). Malachite (15 gp). Aquamarine (1300 gp). Tiger eye turquoise (15 gp). Black pearl (1300 gp). Moss agate (15 gp). Tiger eye turquoise (15 gp). Iolite (60 gp). Deep green spinel (40 gp). 1 Minor magic item.
Shamash Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. He has done his best to style his gold crest to look like a famous performer. He is baby faced.
Personality: Eccentric and domineering, Shamash will drive conversation. His job bores him to no end. He has decided to make it more interesting.
History: His father raised him in a mountain cabin. Shamash abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Extrovert. Bonds: Poor, Adventurer, Criminal record, Nature. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 700 gp. Rock crystal (30 gp). Violet garnet (900 gp).
Mozikth Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his glaive ready. His crest is red and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and regain custody of his son
Ideals: Fighting, Philantrophist. Bonds: Attractive, Family, Immigrant. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 17)
Armor Class 12
Hit Points 79 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 |
Possessions: 5000 gp. Rhodochrosite (15 gp). Malachite (15 gp). Tourmaline (80 gp). Deep green spinel (80 gp). Moonstone (50 gp). Rose (50 gp). Violet garnet (1300 gp). Onyx (50 gp). Red spinel (80 gp). Rose (50 gp). 1 Medium magic item. 1 Medium magic item.
Morkral Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His hair, while still mostly blonde, has prominent grey streaks. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. Since then, he has sought to make the best of life.
Motivation: Expand his business; and sabotage a competitor
Ideals: Optimist. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Layabout
Voice: Eastern European accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 18 (+4) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 310 gp.
Numba Offund, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time and is in decent physical shape. Her golden hair is wavy and long. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, she has a hard time making friends. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Flaws: Addict, Antagonistic. Bonds: Religious, Slave, Nature. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. Black pearl (500 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
