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Advanced [show]


Merla Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath her coat. She has dyed her greying brown hair a little too much giving a sharp brown color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She is extraordinarily eccentric. Animals are drawn to her, and she is able to talk to them.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Merla took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly, Insane. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Merla Glenfellow, Female Halfling Fighter 3
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Everburning torch.


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black fur. He wears a brown coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He has a hunchback. His fur is short and black. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Spring is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spring fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Addict, Depressed. Bonds: Nature. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Spring In the Wind, Male Tabaxi Wizard 10
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 15 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)12 (+1) 14 (+2)16 (+3)
Skills History +5, Medicine +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2000 gp. Eye agate (6 gp). Chalcedony (20 gp). 1 Minor magic item.


Social Check DCs


Veloptima Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with Stetson hat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. Her hair is black and very short. Her amber eyes dart from person to person to random spaces in the air.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She served in the navy to pay for her family's outstanding loans. After coming to the age of reason, Veloptima took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying sister.

Motivation: She has a rivalry with the Church that dominates her actions; and further expansion of business

Ideals: Justice, Gifted. Bonds: Job, Military, Religious. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Veloptima Horcusporcus, Female Gnome Aristocrat 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 10 (+0)11 (+0) 9 (-1)15 (+2)
Skills Athletics -1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1900 sp. Large well-done wool tapestry (300 gp).


Social Check DCs


Vicky Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a yellow coat over a black low-cut shirt, and a small hat upon her head. She wears a small hat to hide her balding. Her face is scarred and worn.

Personality: Vicky speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Flattery will make her almost putty in your hands.

History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vicky fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She doesn't get along with people that don't share her tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Roofer

Voice: Slow speaker

Attributes [hide]

Vicky Firahel, Female Half-Elf Sorcerer 3
Medium (5'5") Half-Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Nature +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Greeba Kirby, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has dyed her greying black hair a little too much giving a sharp black color. Her ears are large.

Personality: Stoic and calm, she prefers to meditate than take action. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and to protect her home

Ideals: Disciplined. Flaws: Ugly, Secretive, Disease. Bonds: Rich. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

Greeba Kirby, Female Half-Orc Druid 7
Medium (6'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills History +2, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 70000 cp. Golden pearl (110 gp). Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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