Prosperine Faith, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is wearing colorful clothing, dressed as a Miller. Her whole body is exceptionally muscular. Her white hair is braided into rings. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: The child of a Body Guard, who enjoyed hunting, Prosperine was taken on many hunting expeditions. Brilliant and gifted she never wanted to apply herself. She now travels the world, in search of power and loot.
Motivation: To clean up the streets; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Adventurer, Nature, Guardian. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Sybil Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a lot of dark rich colors, with gold accents. She wears a colorful flower in her black hair. Her green eyes peer out from beneath her deerstalker violet hat.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Sybil never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: To prove her worth to the world.
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Slave, In love. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 87 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: Just what you see.
Tod Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is long and black with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. He has green eyes and a red hat with a white feather.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and money/treasure
Flaws: Cynical, Insomniac, Disease. Bonds: Rich, Nature, In love. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 59 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Goblin, Ignan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Silver pearl (160 gp). Chrysoprase (60 gp). Blue sapphire (600 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item.
Nordak Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a shortspear. He wears a broad hat to cover his moderate length red hair. His eyes, though not visible through his cowl, are violet.
Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born blind and as such lacked many opportunities for work. Through the years after Nordak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nordak's mother didn't care for him much, and the feeling was mutual. During his travels, Nordak and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nordak discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nordak fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and many brigands want him driven away
Flaws: Antagonistic, Disease. Bonds: Job, Adventurer, Enemies. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 30 pp.
Thorin Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a well pressed and immaculate suit (or dress). His blonde hair is lengthy. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a Bowyer, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Disciplined, Professionalism. Bonds: Poor, Criminal record. Occupation: Blacksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.
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