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NPC Generator

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Advanced [show]


Heward Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his auburn hair in a pixie cut. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Heward is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the east his family was never financially stable. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He used his abilities to trick people and travel the world for free.

Motivation: To clean up the streets; and wants to raise his children well

Flaws: Ugly. Bonds: Family, Poor, Criminal record, Guardian. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Heward Firahel, Male Half-Elf Aristocrat 4
Medium (4'10") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 8 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 4 (-3)17 (+3) 13 (+1)13 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Aramil Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy violet pantaloons and a yellow scarf. His hair is brown, silky, and of moderate length. He has gleaming, smiling green eyes.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Jeweler.

Motivation: His religion dominates his actions; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Aramil Ilphelkiir, Male Half-Elf Monk 4
Medium (4'11") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)4 (-3) 13 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Pyra Silence, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are red.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pyra took refuge in the ruined castle and found the beat up club and armor she uses now. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She has passion for adventuring and risk; and find a way to reverse the transformation of her sister

Ideals: Philantrophist. Flaws: Secretive. Bonds: Family, Nature, Adventurer. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Pyra Silence, Female Tiefling Adept 8
Medium (5'8") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)17 (+3) 11 (+0)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. Amethyst (100 gp). Amethyst (100 gp). Azurite (4 gp). Zircon (70 gp). Amethyst (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kava Caavylteradyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail, and carries longswords. She has moderate length scarlet crest. Her fair skin shows little sign of her aristocratic breeding.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Animals are drawn to her, and she is able to talk to them.

History: She got into the Dyer business at a young age. Her parents enrolled her in a Expert school at a young age so that she could practice her divine talents. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kava Caavylteradyn, Female Dragonborn Expert 7
Medium (6'4") Dragonborn, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 9 (-1)15 (+2) 17 (+3)13 (+1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His orange fur is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Harvest studied abroad. He dropped out of school to support his sick father, and resented it. He was granted druidic powers by his dying brother.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Logical, Gifted. Flaws: Greedy. Bonds: Family. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Harvest Of Storm, Male Tabaxi Sorcerer 1
Medium (6'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 11 (+0)5 (-3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 130 gp. Moss agate (4 gp).


Social Check DCs

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