Roge Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'0". He has a large red mantle and cape that has been intricately interwoven into his black robe. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. A gifted student he started as a Roofer, but he got bored and became a Healer. He then took over the family business and is one of the better Healer for hire.
Motivation: He desires power and/or immortality; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Logical. Flaws: Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 60 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (800 gp). Silver ewer (10 gp).
Right-Handed Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a pastel collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has styled his brown fur well, parting it to the right. His eyes, though not visible through his cowl, are yellow.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Right-Handed is combative with any and all who dare try his patience in the slightest.
History: Right-Handed was born the youngest of three triplets. One day when Right-Handed was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Right-Handed was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He feels the way he acts is they only way to get by in the world; and his spouse's relatives view him with great suspicion
Ideals: Impeccable, Justice. Flaws: PTSD. Bonds: Family, Rich. Occupation: Bricklayer
Voice: Loud with bravado
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 27 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 4000 gp. Gold cup set with emeralds (8000 gp). Black velvet mask with numerous citrines (130 gp). Silver comb with moonstones (600 gp). Brass mug with jade inlays (100 gp). A miniature golden chest with tiny emeralds lining the top (130 gp).
Vicky Sheldon, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Beneath her clothing is a huge mess of scar tissue. Her auburn hair is well kept. She wears an eyepatch.
Personality: She will rave to anyone who will listen. She cannot resist a sob story and will often dote over anyone who has one.
History: She was raised in a forest tribe. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Slave, Nature. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dustin Easton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His hair is silver and very short. His face is scarred and worn.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Dustin was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Military, Religious. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 73 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1100 gp. Blue quartz (16 gp). Banded agate (16 gp).
Arara Malcolms, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of crossbows on her belt, each one with a sapphire on the hilt. Her long chestnut hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. When she's not drinking or sleeping the drinks off, she's doing singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 14th year, her parents were killed by a brigands raid, leaving Arara alone in the world. After a stint in an orphanage, she was adopted. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Fighting, Artistic, Gifted. Bonds: Enemies, Adventurer. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 16 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 16000 sp. Tiger eye turquoise (16 gp). Aquamarine (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
