Three Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. His lavender fur is knotted and matted. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Ruler business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Ruler job and began his own company from there.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Ruler
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Infernal, Auran, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp).
Sariel Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 5'4". She wears a blue costume with the symbols of death on her torso, and her gloved hand is found clutching a dagger. She has a very tight haircut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is fixated on the number 47. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised in a desert tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. By chance she met her brother recently and the two have been together since.
Motivation: Marry her brother to traveling adventurers.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Nature, Family. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 100 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnome, Infernal
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 2000 gp. Black pearl (1000 gp). Silver pearl (90 gp). Clear bright green emerald (2000 gp). Star ruby (800 gp). Smoky quartz (40 gp). Azurite (4 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Prescott, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. His tied-back hair is blonde. His eyes, though not visible through his cowl, are brown.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Attractive, Religious. Occupation: Weaver
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Merla Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears tight fitting clothing which further accentuates her frame. She has done her best to style her red hair to look like a famous performer. She wears large thick round spectacles.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a criminal king-pin and mafia family She went to a religious school and was inspired by the priests there in charitable deeds. She has recently gotten a pet goose that steals things from people.
Motivation: She is unsatisfied with her job; and she has a rivalry with the church that dominates her actions
Flaws: Shy, Forgetful. Bonds: Attractive, Criminal record, Religious, Job. Occupation: Detective
Voice: Low range voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 3000 sp. Smoky quartz (60 gp). Freshwater pearl (16 gp).
Emerald Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She carries with her a set of scimitars, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her red fur, when down, is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She exudes charisma. She is a tour de force of persuasion. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Fighting, Opinionated. Bonds: Attractive, Religious, Mentor. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 6)
Armor Class 10
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 pp. Blue star sapphire (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
