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Advanced [show]


Shax Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a black vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her black boots flare out at the collars. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are gold.

Personality: She is overprotective of those who hire her services. She also has developed a complete distrust of the Navigator profession.

History: Shax was raised in a hard working conservative environment. She dropped out of school to support her sick mother, and resented it. She inherited the family business which she has now maintained for 14 years.

Motivation: To be a Navigator again; and marry her brother to traveling adventurers

Ideals: Athletic, Logical. Bonds: Guardian, Job, Family. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Shax Destiny, Female Tiefling Warrior 5
Medium (5'3") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)11 (+0) 9 (-1)18 (+4)
Skills Arcana +3, Performance +7
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Beast In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. He has done his best to style his yellow fur to look like a famous performer. His copper eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Beast isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. Beast enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beast fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Slave. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Beast In Woods, Male Tabaxi Wizard 2
Medium (5'6") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 200 sp. 1 Silk rope.


Social Check DCs


Nil Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His long auburn hair is drawn into a two foot long braid. His ears are large.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He does not trust anyone and sleeps with one eye open.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: To get a good night's sleep; and sabotage a competitor

Flaws: Ugly, Insomniac. Bonds: Job, Religious. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Nil Hampton, Male Half-Orc Sorcerer 7
Medium (6'10") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 29 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)10 (+0) 3 (-4)12 (+1)
Skills Animal Handling -1, Intimidation +4
Senses Passive Perception 6
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1100 gp.


Social Check DCs


Giselle Kelsey, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt, marred by beers. Her white hair, when down, is lengthy. Her green eyes dart from person to person to random spaces in the air.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Engraver arts, while her mother instructed her in etiquette, music and courtly manner. A few years later when the west was not economically sound they moved to her current location. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wants a kiss; and wants her loneliness to end

Flaws: Ugly. Bonds: Enemies, Rich, Immigrant, Has a crush. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Giselle Kelsey, Female Human Expert 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)12 (+1) 13 (+1)12 (+1)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Bertram Abram, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and red handkerchief worn on his right side. His white hair is slicked back into a classic pompadour. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Bertram hails from a village terrorized by gnolls. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Enemies, Adventurer, Job, Has a crush. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Bertram Abram, Male Human Expert 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)6 (-2) 16 (+3)13 (+1)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5

Possessions: 50 gp.


Social Check DCs

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