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Advanced [show]


Sun Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and tan, and wears rings and necklaces with large, colorful gems. He has dyed his greying beige fur a little too much giving a sharp beige color. His eyes are likewise yellow. His teeth are white and perfect.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small desert village. Through the years after Sun was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Sun's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Nature. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Sun Fang, Male Tabaxi Paladin 13
Medium (5'4") Tabaxi, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 96 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +6, Arcana +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 4000 gp. Malachite (6 gp). Aquamarine (700 gp). Blue quartz (6 gp). Chalcedony (20 gp). Alexandrite (700 gp). Onyx (20 gp). Star rose quartz (20 gp).


Social Check DCs


Two Llamas Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long brown fur is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others.

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Rich, Debt. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Two Llamas Moon, Male Tabaxi Warlock 5
Medium (5'3") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 10 (+0)7 (-2) 15 (+2)14 (+2)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Full Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Thamuz Chance, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his brown hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Engraver profession.

History: Born in the south to a Guard, Thamuz learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Joker, Athletic, Entrepeneur. Bonds: Job, Adventurer. Occupation: Guard

Voice: German accent

Attributes [hide]

Thamuz Chance, Male Tiefling Wizard 6
Medium (6'5") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 500 gp.


Social Check DCs


Carlin Pingun, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a tan cloak and cross-gartered brown stockings. Her hair, while still mostly brown, has prominent grey streaks. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Ruler kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Athletic, Philantrophist. Bonds: Attractive, Military, Criminal record. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Carlin Pingun, Female Gnome Aristocrat 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 17 (+3)11 (+0)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Azgrom Van Es, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a worn and beaten armor, marred by chocolates. He has moderate length auburn hair. His eyes, though not visible through his cowl, are brown.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: Azgrom hails from a village terrorized by drow. Azgrom was born on a far eastern island where he grew up under the tutelage of his father, an expert Spice Merchant. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of drow; and someone believes him a fraud

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Enemies, Immigrant. Occupation: Spice Merchant

Voice: Spits words with contempt

Attributes [hide]

Azgrom Van Es, Male Half-Orc Barbarian 7
Medium (5'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 68 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 17 (+3)6 (-2)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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