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Advanced [show]


Naal Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with red socks and a vest with buckled shoes. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is untrained/undisciplined, which makes him dangerous.

Motivation: Doesn't want to be a Hunter and was forced into it by his family; and marry his brother to traveling adventurers

Flaws: Ugly, Insane, Antagonistic. Bonds: Adventurer, Family. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Naal Rothenel, Male Elf Commoner 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills History +5, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Druidic, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Trynnicus Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a black and white handkerchief worn on his left side. His brass crest is long and unkept. He has gleaming, smiling gold eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trynnicus was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Miller.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Philantrophist, Persistence. Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Trynnicus Yarjerit, Male Dragonborn Aristocrat 8
Medium (6'8") Dragonborn, Neutral Good (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dazzazn Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. He keeps his brass crest in a flapper bob. His eyes are a pleasant gold.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of a Tailor, who enjoyed hunting, Dazzazn was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Tailor again; and he is being blackmailed/forced/etc and this influences his actions

Flaws: PTSD. Bonds: Criminal record, Adventurer, Nature, Job. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Dazzazn Jerynomonis, Male Dragonborn Monk 1
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 4000 cp. 1 Darkwood Buckler.


Social Check DCs


Fulbar Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He wears a white shirt with thin black vertical stripes and yellow pants. His blonde hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Fulbar embodies much of what other species detest in the Halflings. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Fulbar was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants his loneliness to end

Flaws: Antagonistic. Bonds: Slave, Job, Adventurer, Has a crush. Occupation: Bowyer

Voice: Scandinavian accent

Attributes [hide]

Fulbar Tosscobble, Male Halfling Warrior 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)8 (-1) 12 (+1)16 (+3)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 260 gp.


Social Check DCs


Lilli Sympony, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears a broad hat to cover her moderate length auburn hair. She has gray eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gifted student she started as a Bricklayer, but she got bored and became a Gardener. She became a Gardener soon after.

Motivation: Balancing her hectic life and new Gardener responsibilities is difficult; and further expansion of business

Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Immigrant, Job. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Lilli Sympony, Female Gnome Warlock 8
Small (3'0") Gnome, Neutral Good (CR 8)
Armor Class 8
Hit Points 77 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 19 (+4)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +0 / 2d10-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 90 pp. Freshwater pearl (11 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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