Caramip Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, blue, dusty cloak. She wears her hair in dreadlocks. She wears an eyepatch.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Caramip was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Caramip's mother didn't care for her much, and the feeling was mutual. She became a Gardener soon after.
Motivation: Further expansion of business.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Gardener
Voice: Indian accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 60 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 2d10-3, Ranged +3 / 2d10+0, Grapple +0
Possessions: 2000 sp.
Rohesia Radcliffe, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman is wearing a perfectly clean shirt and pair of pants. Her hair is silver and curly. Her eyes are blue.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village she learned the ways of the warrior from her father. She was an apprentice working in her father's forge. She has worked as a Cook like her father before her.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Impeccable, Optimist, Fighting. Bonds: Attractive, Poor, Job. Occupation: Cook
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 140 gp.
Bilga Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her auburn hair is cut jaggedly and amateurishly. Her hazel eyes are passionate and lively.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She takes great joy in being the best Dyer in town.
History: She was born in a small island village. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now owns her own business.
Motivation: Wishes to resurrect an old love; and sabotage a competitor
Flaws: Antagonistic. Bonds: Poor, Job, Nature, In love. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 50 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. Freshwater pearl (10 gp). Brown-green garnet (60 gp). Tourmaline (60 gp).
Adelaide Shelly, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears brown trousers with grey and green striped suspenders. She wears various colorful collared shirts. She wears her auburn hair up in a very large beehive style do. Her eyes are violet.
Personality: She is a Tanner first and foremost. She believes firmly that knowledge should be universal. She does not believe in violence as a means to an end. She is a dedicated Tanner but believes her peers are too gung-ho.
History: She was born a particularly ugly child, much to the horror of her parents. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Tanner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
Possessions: 100 gp.
Chenna Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears baggy red pantaloons and a violet scarf and is in decent physical shape. Her small hat is riddled with cuts and holes. Her eyes are brown.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was raised in a white middle class family as the only child. She has had some formal painting training, and achieved minor success. She has never given up on her painting dream.
Motivation: Revenge; and to end her boredom
Ideals: Joker, Artistic. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Celestial, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
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