Vassago Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly hammers and flails. His white hair is long and unkept. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Passionate. Flaws: Ugly, Forgetful. Bonds: Criminal record, Poor. Occupation: Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Kasdeya Turmoil, Female Tiefling [Permalink]
Personal [hide]
Description: She usually wears her green robe and has her quarterstaff always slung over her shoulder. She carries a battered whip and tarnished quarterstaff as well. Her chestnut hair is unkempt and raggedy. She wears crescent spectacles with a black brim.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was born in the south. Kasdeya was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Locksmith. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 41 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: Golden yellow topaz (1100 gp). Lapis lazuli (13 gp). Rose (40 gp). Violet garnet (1100 gp).
Millicent Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized violet coat. She carries with her a set of greatswords, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her moppish blonde hair is in a traditional bowl cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is very quiet and rarely speaks above a whisper. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Millicent was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military. Occupation: Dilettante
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp. 1 Chain shirt.
Eloise Davenport, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she very much looks the part of a Navigator. Her golden hair is matted, messy, and big. She has amber eyes.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born in a small mountains village. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Expand her business; and to be a locksmith again
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 5 (-3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 1000 cp.
Gurdis Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born in a small desert village. She worked as a nervous Spice Merchant and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Stableman again; and money/treasure
Ideals: Athletic. Bonds: Rich, Military, Nature, Job. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Deep green spinel (80 gp). Star rose quartz (70 gp). Red spinel (80 gp). Smoky quartz (70 gp). 1 Minor magic item.
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