Shanairla Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: An older woman who prefers to wear tan pants and tee shirts, she is not a threatening figure. She has no hair. Her eyes are a pleasant hazel.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has all her life been fascinated with dancing.
History: Born in the west to a Banker, Shanairla learned a great deal about her father's area of expertise. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Mentor, Adventurer. Occupation: Banker
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 9 (-1) | 7 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp.
Naivara Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Engraver. Her golden hair is still thick. She tend to wears goggles to shield her eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born to a Ploughman, her mother struggled to pay the bills. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying sister.
Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers
Ideals: Gifted. Bonds: Adventurer, Religious, Poor, Family. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 5000 sp. Chrysoberyl (130 gp). Citrine (30 gp). Alexandrite (1200 gp).
Dalaba Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman dresses well, typically a more casual-formal manner and is in decent physical shape. Her red hair is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with her god.
History: She was born in a small desert village. She has chosen to use the inheritance that was left to her frivolously. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions.
Ideals: Disciplined. Bonds: Attractive, Religious, Nature, Rich. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 18 (+4) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 27000 cp. Banded agate (9 gp). Smoky quartz (20 gp). Hematite (9 gp). 1 Masterwork Common Melee.
Shamil Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She has a large blue mantle and cape that has been intricately interwoven into her black robe. Her auburn hair is styled in orderly dreadlocks. Her eyes are green and beady.
Personality: Shamil wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in the north, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Gnomes in the north were limited. She was granted druidic powers by her dying sister.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 73 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 20 (+5) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Eberk Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and white handkerchief worn on his left side. His black hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady blue eyes.
Personality: He will rave to anyone who will listen. He would rather hide behind his crafts than deal with other people.
History: Born to a Cartwright, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic, Fighting. Flaws: Ugly, Insane, Shy. Bonds: Poor. Occupation: Engraver
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
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