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NPC Generator

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Advanced [show]


Paymon Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. His black hair is heavily combed to the right. He has several tiny amber earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Extrovert. Flaws: Shy, Mundane. Bonds: Rich, Military. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Paymon Poetry, Male Tiefling Cleric 2
Medium (5'11") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 7 (-2)16 (+3) 9 (-1)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Orc, Draconic, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Sariel Hanali, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case. Her hair is short and golden. Her face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. Further she is a bit of a stoner and is frequently out of it.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fletcher work with an outfit from a few towns over. Fletcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She got away from her former life and has fallen to alcoholism.

Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and she has money and likes to spend it

Flaws: Addict. Bonds: Attractive, Rich, Job. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Sariel Hanali, Female Elf Sorcerer 6
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 400 gp.


Social Check DCs


Cask Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light brown in addition to tight pants, and carries flails. Her gray fur is thinning but still full. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Born in the west her family was never financially stable. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Nature, In love, Poor. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Cask Mist, Female Tabaxi Ranger 10
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 33 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Insight +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 800 gp.


Social Check DCs


Syllin Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has moderate length chestnut hair. She wears a mask on her face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of drow

Flaws: Secretive. Bonds: Attractive, Enemies, Immigrant. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Syllin Arnuanna, Female Elf Warlock 10
Medium (4'11") Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 34 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)8 (-1) 9 (-1)11 (+0)
Skills History +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 900 gp. Coral (70 gp). Alexandrite (1300 gp). Rhodochrosite (12 gp). Aquamarine (1300 gp). Freshwater pearl (12 gp). Alexandrite (1300 gp). Smoky quartz (80 gp). 1 Minor magic item.


Social Check DCs


Eggren Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her silver crest has been sun bleached extensively. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Fighting, Passionate. Flaws: Insomniac. Bonds: Slave, Military, Adventurer. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Eggren Umbyrphrael, Female Dragonborn Rogue 5
Medium (6'8") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)15 (+2) 17 (+3)11 (+0)
Skills Nature +5, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 20 pp.


Social Check DCs

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