Gorbundus Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft yellow waves gently in the breeze. His red crest is braided into rings. He has several tiny jet earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Criminal record, Family. Occupation: Stylist
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Breastplate.
Raam Covert, Male Tiefling [Permalink]
Personal [hide]
Description: This man prefers to wear black pants and tee shirts. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears his blue hair down. He has gleaming, smiling black eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.
History: Raam was born in the east. At a young age he loved to build and create. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist, Gifted, Persistence. Bonds: Rich, Immigrant. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Darrak Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a brown suit, tan shirt, and red tie. His white hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Interpreter, who enjoyed hunting, Darrak was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Darrak took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac, Ugly. Bonds: Nature, Rich. Occupation: Healer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: Obsidian (14 gp). Obsidian (14 gp). Iolite (50 gp).
Bolhild Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a grey coat over a brown low-cut shirt, and a broad hat upon her head. Her brown hair is greasy and uncared for. Her eyes are amber.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is lazy and tries to find solutions quickly.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed her at a young age, leading to her ugly appearance. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Athletic. Flaws: Ugly, Emotional, Lazy, Mundane. Occupation: Dilettante
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
Possessions: 60 gp. 3 Smokesticks.
Bendoo Badger, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a robe, a symbol of her god around her neck, and a crossbow on her belt. Her chestnut hair is slicked back into a classic pompadour. She is very pretty but has cold, dead eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Bendoo is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bendoo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Joker, Justice. Bonds: Attractive. Occupation: Cartwright
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 10 (+0) | 6 (-2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 2d6+5, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Pink pearl (60 gp). Blue quartz (6 gp). Rose (80 gp).
Shout outs: Stacey, Dragons With Jetpacks, Kingyo Senpai, Warren Clarida, Luke P, David Schraff, Rachel Anderson, Serafina Moon, Trev909, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Brian Nunziato, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Burlyfighter, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, Daniel Edwards, Zealot23, Shane Andrews, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
Their contribution stands as a beacon of hope for all adventurers!