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Advanced [show]


Cloak Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tight fitting pastel shirt and pants. Her orange fur is long and unkept. She wears a mask on her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Born in the west her family was never financially stable. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her sister's freedom.

Motivation: To reunite with her absent mother.

Flaws: Ugly. Bonds: Family, Immigrant, Poor. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Cloak Wind, Female Tabaxi Monk 16
Medium (6'5") Tabaxi, Chaotic Good (CR 16)
Armor Class 13
Hit Points 89 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills History +6, Performance +8
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 1100 pp. Chrysoprase (60 gp). Amethyst (50 gp). Lapis lazuli (8 gp). Smoky quartz (60 gp). Freshwater pearl (8 gp). Banded agate (8 gp). Violet garnet (1400 gp). Brown-green garnet (50 gp). Golden yellow topaz (1400 gp). Silver pearl (50 gp). Aquamarine (1400 gp). Azurite (8 gp). Hematite (8 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp). Red-brown spinel (50 gp). Brown-green garnet (50 gp).


Social Check DCs


Vepar Mystery, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her purple hair is lengthy. Her thin eyebrows rest above her beady gold eyes.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Fisher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Vepar Mystery, Female Tiefling Fighter 9
Medium (6'1") Tiefling, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 45 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 18 (+4)11 (+0)
Skills Medicine +7
Senses Passive Perception 14
Languages Common, Abyssal, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Everard Stratford, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He wears his chestnut hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: He seems to be bored by most things; and to prove his worth to the world

Ideals: Gifted. Flaws: Insomniac, Shy, Impulsive, Mundane. Occupation: Butcher

Voice: Aggressive tone

Attributes [hide]

Everard Stratford, Male Human Wizard 2
Medium (6'2") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 130 gp.


Social Check DCs


Jo Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair, while still mostly red, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jo is combative with any and all who dare try her patience in the slightest.

History: She got into the Bricklayer business at a young age. In her 18th year, her parents were killed by a gnolls raid, leaving Jo alone in the world. After a stint in an orphanage, she was adopted. She has set out to sabotage the competition.

Motivation: She wants revenge against gnolls; and a deep hatred of gnolls

Ideals: Justice. Flaws: Insane. Bonds: Job, Enemies. Occupation: Bricklayer

Voice: High pitched, excited

Attributes [hide]

Jo Nimblefingers, Female Halfling Ranger 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)15 (+2) 8 (-1)14 (+2)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Terran, Aquan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anne Moreno, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She tends to wear a large grey jacket. She has a long blonde ponytail with little hanging trinkets. Her eyes are a pleasant hazel.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She also is a firm believer in the womanly ideal.

History: Gifted from a young age, Anne studied abroad. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.

Motivation: Doesn't want to be a Marshal and was forced into it by her family; and marry her brother to traveling adventurers

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Family. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Anne Moreno, Female Human Paladin 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Religion +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30 gp.


Social Check DCs

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