Leucis Calm, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is renowned for his bright black suits and hats. He has a hunchback. He keeps his long brown hair kept up in a rat tail. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Tiefling Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and to be a junk dealer again
Ideals: Joker. Flaws: Ugly. Bonds: Job, Adventurer, Nature, Military. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Donaar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses in collared shirts and wears a proper scarf over his head. His silver crest is knotted and matted. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Donaar hails from a village terrorized by gnolls. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Donaar took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is currently in port desperately looking for someone to get him out
Bonds: Enemies, Adventurer, Nature, Slave. Occupation: Stableman
Voice: Squeaky
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 16 (+3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Terran, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp.
Flame Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. His orange fur is greasy and uncared for. His face is scarred and worn.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born in the south. Cursed with unlife at a very young age, Flame has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and many goblins want him driven away
Flaws: Ugly, Disease. Bonds: Enemies, Immigrant. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 43 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2100 gp. Azurite (4 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Názkûga Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His red hair is slicked back into a classic pompadour. His half smiles and hazel eyes are beguiling and draw you in.
Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.
History: Názkûga was born in the east. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Persistence, Impeccable. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Servant
Voice: Slurs words
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 6 (-2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Deep blue spinel (300 gp). Brown-green garnet (130 gp).
Sybil Hackney, Female Human [Permalink]
Personal [hide]
Description: 4'8" and muscular, this western woman dresses like a well dressed Assassin does. Her brown hair is braided into rings. Her thin eyebrows rest above her beady gray eyes.
Personality: She dislikes all the random violence that takes place in the west. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in the west to a Assassin, Sybil learned a great deal about her father's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She struck the Assassin job and began her own company from there.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Assassin
Voice: Smoker's lung
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!