Dagger Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a robe, a symbol of magic around her neck, and a monstrous two handed axe on her belt. Her white fur is kept up in a ponytail inside a deerstalker hat. Her eyes are likewise yellow. Her teeth are yellowed and unaligned.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is a font of random trivia from the lore and stories she has discovered
History: Dagger lived on a farm with her mother, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. She has been saving her money to try and buy her brother's freedom.
Motivation: Regain custody of her son; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Artistic, Logical. Flaws: Ugly. Bonds: Family. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 sp. Red spinel (40 gp).
Alain Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a white costume with the symbols of magic on her torso. Her auburn hair is lengthy. She is very pretty but has cold, dead eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised in a white middle class family as the only child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Optimist. Flaws: Forgetful, Mundane. Bonds: Attractive. Occupation: Layabout
Voice: German accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 10)
Armor Class 12
Hit Points 84 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1400 gp. A roughly beaten golden orb (70 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Einkil Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in grey turtlenecks beneath a green coat with white slacks. He wears a Stetson hat to cover his moderate length chestnut hair. He has a tattooed face.
Personality: He can speak with the recently deceased. A true patriot, Einkil would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Cartwright, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He was granted arcane powers by his dying brother.
Motivation: Further expansion of business; and a strong sense of loyalty to halfling people
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Military, Poor. Occupation: Bricklayer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 150 gp. Red garnet (150 gp). Hematite (6 gp). Malachite (6 gp).
Five Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is dressed in an above average manner. Her brown fur, when down, is lengthy. Her eyes are likewise amber.
Personality: She can speak with the recently deceased. She does not trust anyone and sleeps with one eye open.
History: Five was born the youngest of three triplets. While studying, she fell in love. They married and had a son. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Marry her brother to traveling adventurers.
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Family, In love. Occupation: Farmer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 300 sp.
Thamuz Bright, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky green painted plate armor. His dark red hair is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Thamuz studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and expand his business
Ideals: Passionate, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Miner
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
