Damakos Glee, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man usually wears his black robe and has his hand crossbow always slung over his shoulder. His hair is greying and his face has many wrinkles. His eyes are a pleasant gold.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.
History: Damakos was born with his father's beautiful face. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Doctor for hire.
Motivation: He is terrified, and will act out of fear; and wants to open a new tavern
Flaws: Fearful. Bonds: Poor, Job, Religious, Attractive. Occupation: Doctor
Voice: Boston accent
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Black pearl (900 gp). Sard (40 gp). Fire opal (700 gp).
Mozikth Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has the majority of his body covered in plate. His green crest is slicked back into a classic pompadour. His gold eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He is compelled to act according to his religious beliefs; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Gifted. Bonds: Religious, Criminal record. Occupation: Bounty Hunter
Voice: Scottish accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 8 (-1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Mantus Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who has a large black mantle and cape that has been intricately interwoven into his yellow robe. His purple hair is greasy and uncared for. He has black eyes and a black hat with a yellow feather.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He uses divination through singing.
History: He was born in the east, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mantus took refuge in the ruined castle and found the beat up mace and armor he uses now. He was granted divine powers by his dying brother.
Motivation: He is terrified, and will act out of fear; and an old rival family wants him found
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 16 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 4 (-3) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1400 gp. Iolite (70 gp). Chrysoprase (70 gp). Fiery yellow corundum (800 gp). Obsidian (6 gp). Golden pearl (60 gp). Aquamarine (400 gp).
Havilar Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'6" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her left leg appears badly burned and disfigured. She has done her best to style her bronze crest to look like a famous performer. She wears an eyepatch.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a minor phobia of water and hates getting wet.
History: She was born a particularly ugly child, much to the horror of her parents. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has recently gotten a pet goose that steals things from people.
Motivation: She is terrified, and will act out of fear.
Ideals: Joker. Flaws: Ugly, Fearful. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 9
Hit Points 37 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 13000 sp.
Kite Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'2". She wears a fine chain shirt which she covers with pastel colored cloaks and clothing, and her gloved hand is found clutching a mace. She keeps her beige fur in a flapper bob. Her half smiles and yellow eyes are beguiling and draw you in.
Personality: She snorts whenever she laughs or is feeling confident. She uses divination through singing.
History: She served in the navy to pay for her family's outstanding loans. Her arcane abilities were realized during a raid on her village. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To settle down with her crush; and she's in love
Ideals: Gifted, Persistence. Bonds: Attractive, Military, Has a crush. Occupation: Unemployed
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 4 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
Possessions: Alexandrite (300 gp).
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