Vonana Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her chestnut hair is slicked back into a classic pompadour. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a small toy that she constantly fidgets with.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Performer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: A strong sense of loyalty to Half-Elven people; and wishes to resurrect an old love
Ideals: Justice. Flaws: Ugly, Addict. Bonds: Poor, In love. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Murook Langley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears suspenders and white workpants. Her shirt is black, and she wears a heavy white leather apron most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. Her hair is cut close to her head. Her fierce gray eyes like to dwell on things.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She has set out to sabotage the competition.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Disciplined, Artistic, Athletic. Bonds: Job, Enemies. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 57 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +3
Possessions: 220 pp. Black velvet mask with numerous citrines (120 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Gold dragon comb with red garnet eye (1000 gp).
Anne Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a white Stetson hat and white clothes. Her black hair is greasy and uncared for. Her eyes, though not visible through her cowl, are brown.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a ruthless business woman, a trait she acquired from her father.
History: She got into the Doctor business at a young age. Through the years after Anne was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Anne's father didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She'd like to take her coworkers down a peg; and wants to work out more often
Ideals: Entrepeneur, Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 24 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Celestial, Giant
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 700 gp.
Great In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts. She has no fur. She has a tattooed face.
Personality: Great hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Gifted from a young age, Great studied abroad. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic, PTSD. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 8 (-1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Malachite (11 gp). Deep blue spinel (600 gp). Freshwater pearl (11 gp).
Pennie Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is bristling with hidden weapons, mostly kukris and scimitars. Her deerstalker hat is riddled with cuts and holes. Her green eyes peer out from beneath her deerstalker red hat.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a font of random trivia from the lore and stories she has discovered
History: Born to a Performer, her father struggled to pay the bills. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Logical. Flaws: Ugly, Terse. Bonds: Criminal record, Poor. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. 3 Antitoxin. 3 Antitoxin. 1 Smokesticks. 2 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
