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Advanced [show]


Donella Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is generally well dressed albeit a few years behind the times. She has a long auburn ponytail with little hanging trinkets. She is very pretty but has cold, dead eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her first spouse was a Masseuse, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was granted divine powers by her dying brother.

Motivation: Doesn't want to be a Miner and was forced into it by her family; and an old rival family wants her found

Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Family. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Donella Fapplestamp, Female Gnome Warlock 14
Small (3'0") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 103 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills History +4, Insight +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 900 pp. Tourmaline (150 gp). Amber (150 gp). Jet (150 gp). Banded agate (10 gp). Moss agate (10 gp). Chrysoprase (80 gp). Deep green spinel (150 gp). Black star sapphire (500 gp). Tiger eye turquoise (10 gp). Blue quartz (10 gp). Pink pearl (150 gp). White opal (500 gp). Lapis lazuli (10 gp). Blue quartz (10 gp). Star ruby (500 gp). Blue star sapphire (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. She has dyed her greying black fur a little too much giving a sharp black color. She has several tiny sapphire earrings on each ear.

Personality: She loves telling others what to do and how they should feel about things. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Money/treasure.

Ideals: Opinionated, Entrepeneur. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Drifting Grass, Female Tabaxi Expert 2
Medium (4'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 250 gp.


Social Check DCs


Vepar Absence, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'2" and wears a simple burlap shirt and baggy pants. She conceals her greataxe with her veritable burlap sack of a shirt. Her right hand appears badly burned and disfigured. Her long brown hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is overprotective of those who hire her services. She is able to make almost anything out of random pieces of junk.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Brilliant and gifted she never wanted to apply herself. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To clean up the streets.

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Guardian. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Vepar Absence, Female Tiefling Sorcerer 8
Medium (5'2") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 54 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)10 (+0) 17 (+3)19 (+4)
Skills Medicine +6, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1200 gp. Citrine (70 gp). Smoky quartz (70 gp). Violet garnet (700 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He has a slight overbite and is overall scrawny. He sports a flattop fur cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is an amazing painter.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His martial abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Insane, Mundane, Disease. Bonds: Family. Occupation: Stylist

Voice: Low range voice

Attributes [hide]

Windy Of Claws, Male Tabaxi Rogue 10
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 27 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)11 (+0) 8 (-1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is well dressed, but even with his fine clothing he looks run-down. His white hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Percival was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well.

Ideals: Philantrophist. Flaws: Ugly, Insane, Shy. Bonds: Family. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Percival Ofandrus, Male Half-Elf Warrior 8
Medium (4'11") Half-Elf, Neutral Good (CR 8)
Armor Class 10
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 14 (+2)8 (-1)
Skills Insight +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Infernal, Aquan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1400 gp. Gold and topaz bottle stopper cork (700 gp). A small bag of saffron. (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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