Himo Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'9" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is silver and curly. He wears large thick round spectacles.
Personality: He exudes charisma. He is a tour de force of persuasion. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Himo was born with his father's beautiful face. He moved out south to avoid the crime he committed. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Bonds: Attractive, Criminal record, Adventurer. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 8 (-1) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. Coral (60 gp). Malachite (9 gp). Citrine (20 gp).
Ulfgar Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of morningstars on his belt, each one with a opal on the hilt. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He acts crazy and hedonistic. He takes great joy in being the best Gardener in town.
History: The child of southern immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Gardener. He has worked as a Gardener like his father before him.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant. Occupation: Gardener
Voice: Creaky witch voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.
Ratlûg Northcott, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, white, dusty cloak. He has styled his red hair well, parting it to the right. He has several tiny topaz earrings on each ear.
Personality: He is irascible and easily irritated. A true patriot, Ratlûg would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Rich, Military, Has a crush. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 6 (-2) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 140 gp.
Caeldrim Rothenel, Male Elf [Permalink]
Personal [hide]
Description: A 4'7" eastern man, he likes to wear tan tank tops with green pants. His hair is always cut to a buzz. His eyes are violet and he is always smoking a pipe.
Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Assassin, Caeldrim learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently the stress of being a Assassin has made it difficult for him to sleep.
Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg
Flaws: Insomniac. Bonds: Job, Adventurer, Criminal record, Family. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 6 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 6 (-2) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +3
Possessions: 3000 cp.
Morana Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears rags and sports a simple walking cane. She has blonde hair. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised in a plains tribe. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Poor, Nature, Adventurer. Occupation: Carpenter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 39 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
