Ahlyssa Riley, Female Human [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, she is an attractive figure. She wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is always cut to a buzz. She has a tattooed face.
Personality: She is irascible and easily irritated. She is able to make almost anything out of random pieces of junk.
History: When she was but 8 years old her parents immigrated from the west. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she uses money and sex appeal to get what she needs
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Adventurer
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 1 Masterwork manacles.
Barendd Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born the only child of a wealthy merchant. Barendd was born on a far eastern forest where he grew up under the tutelage of his father, an expert Scribe. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Scribe, and he later adopted a second son.
Motivation: Doesn't want to be a Scribe and was forced into it by his family; and wants to raise his children well
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Scribe
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 11)
Armor Class 12
Hit Points 55 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Abyssal, Aquan
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Moon Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her fur is short and black. Her eyes are a pleasant yellow.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She takes great joy in being the best Miller in town.
History: Born in the south her family was never financially stable. She worked as a nervous Miller and found it very stressful. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Flaws: Sensitive. Bonds: Poor, Attractive, Job. Occupation: Miller
Voice: Boston accent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 85 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 900 gp. Bloodstone (20 gp). Moss agate (9 gp). Citrine (20 gp). Eye agate (9 gp). Eye agate (9 gp). Freshwater pearl (9 gp). Moss agate (9 gp). Emerald (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriel Shirley, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and very much looks the part of a Priest. Her head has been shaved. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She uses divination through singing.
History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She struck the Priest job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Job, Nature. Occupation: Priest
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 6000 cp. Peridot (80 gp). 1 Masterwork Light steel shield.
Trail Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur is black and very short. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Server, Trail learned a great deal about his mother's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has set out to sabotage the competition.
Motivation: A deep hatred of orcs; and he wants to get laid
Ideals: Joker. Bonds: Enemies, Job, Family, Has a crush. Occupation: Server
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
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