Sun Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He wears a broad hat to cover his moderate length orange fur. His eyes are green and he is always smoking a pipe.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in the south, but his parents moved at a very young age to the west. Sun was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sun decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hasn't been sleeping well lately.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic, Insomniac. Bonds: Criminal record, Immigrant. Occupation: Shepherd
Voice: Italian accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 52 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 800 gp. Aquamarine (1400 gp). Blue quartz (5 gp). Carnelian (70 gp). Alexandrite (1400 gp). Lapis lazuli (5 gp). Hematite (5 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Katherine Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears just a violet suit. Her moppish black hair is in a traditional bowl cut. She wears crescent spectacles with a black brim.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a very good compulsive liar and kleptomaniac.
History: She was born in the west. She was an apprentice working in her father's forge. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Immigrant, Job. Occupation: Brewer
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 14)
Armor Class 11
Hit Points 39 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Ignan, Auran, Giant
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
Possessions: 5000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (500 gp). 1 Medium magic item.
Salanop Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: This light-skinned female wears clothing that is held on in multiple layers but all of it is in poor condition. She is tall, broad shouldered and powerfully built. Her hair is always cut to a buzz. This gray eyed southerner is not easily forgotten.
Personality: Always inclined to offer people food she seems plenty friendly. She is afraid of women and trembles around them
History: Salanop was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Dilettante
Voice: Australian accent
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 60 pp. 1 Breastplate. 1 Masterwork studded leather.
Hecat Harm, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her dark red hair in a pixie cut. She has a dull look in her red eyes.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. Further she is a bit of a stoner and is frequently out of it.
History: She is the product a well kept family trust fund and as such has never really known need. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's since become an addict/alcoholic.
Motivation: Money/treasure; and wants to work out more often
Ideals: Fighting, Athletic, Artistic. Flaws: Addict. Bonds: Rich. Occupation: Hunter
Voice: Raspy
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 100 pp. 1 Masterwork studded leather. 1 Half-Plate.
Folgûm Myerscough, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered blue stockings. He is physically well-built. His silver hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.
History: He comes from a rich western family. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Jeweler for hire.
Motivation: To reunite with his old friends; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Philantrophist, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Giant, Infernal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 900 gp. Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!