Mreksh Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His bronze crest is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.
History: His parents moved while he was still in utero so he is the first generation to be born here. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism, Gifted. Bonds: Immigrant. Occupation: Barkeep
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: Just what you see.
Barbena Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Doctor does. She wears a small hat to cover her moderate length black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Her father raised her in a mountain cabin. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Days after completing her studies, news broke out that her hometown was attacked by drow. Barbena was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Wants to open a new tavern.
Flaws: Insane. Bonds: Job, Enemies, Criminal record, Nature. Occupation: Doctor
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 46 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 2000 gp. Fire opal pendant on a fine gold chain (1000 gp). Black velvet mask with numerous citrines (180 gp). Jeweled anklet (3000 gp). Jeweled electrum ring (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (300 gp). Gold dragon comb with red garnet eye (500 gp).
Bolhild Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: 3'11" and lanky with angular features, she is an attractive figure. She wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her silver hair is heavily combed to the right. She has gleaming, smiling brown eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Bolhild enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the north, but her parents moved at a very young age to the east. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and wants her loneliness to end
Ideals: Persistence. Flaws: Hedonist. Bonds: Rich, Attractive, Immigrant. Occupation: Interpreter
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1500 sp. Malachite (10 gp). Banded agate (10 gp). Jade (140 gp).
Ratak Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a white armored body suit, with a simple brown line shooting up and back down. With bright blonde hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.
History: Ratak was born with his father's beautiful face. A freak accident while working with his Cook father left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: Revenge; and someone believes him a fraud
Flaws: Disease, Addict. Bonds: Attractive, Enemies. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 40 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 9000 sp. Coral (40 gp). Red garnet (40 gp). Brown-green garnet (40 gp). Onyx (40 gp). Obsidian (14 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Sage, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is greasy and uncared for. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He is afraid of women and trembles around them
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Laborer
Voice: Boston accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 16)
Armor Class 11
Hit Points 137 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Giant, Druidic, Celestial
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
Possessions: 900 pp. White opal (1000 gp). Carnelian (50 gp). Lapis lazuli (5 gp). Rose (50 gp). Peridot (50 gp). Red-brown spinel (120 gp). Violet garnet (1600 gp). Amber (120 gp). Jasper (50 gp). Deep blue spinel (1600 gp). Blue quartz (5 gp). Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). Blue star sapphire (1000 gp). Rhodochrosite (5 gp). Black pearl (1600 gp). Deep blue spinel (1600 gp). Golden pearl (120 gp). Violet garnet (1600 gp). Deep blue spinel (1600 gp). Silver pearl (120 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
