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Advanced [show]


Zedaar Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear green pants and tee shirts. His crest is silver and curly. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.

History: Born in the west his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Glassblower.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Zedaar Umbyrphrael, Male Dragonborn Aristocrat 12
Medium (6'3") Dragonborn, Lawful Good (CR 12)
Armor Class 10
Hit Points 76 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 9 (-1)16 (+3)
Skills Deception +7, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 1000 gp. Smoky quartz (30 gp). Deep blue spinel (1100 gp). Violet garnet (1100 gp). Citrine (30 gp). Lapis lazuli (13 gp). Moss agate (13 gp). Bloodstone (30 gp).


Social Check DCs


Crampernap Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'6". He wears a tan costume with the symbols of his god on his torso, and his gloved hand is found clutching a rapier. His hair is auburn, silky, and of moderate length. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father took him hunting and taught him how to get in the mind of other creatures. He was granted divine powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Crampernap Cobblelob, Male Gnome Paladin 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 15 (+2)16 (+3)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Blue quartz (9 gp). Deep blue spinel (500 gp). Aquamarine (500 gp).


Social Check DCs


Mary Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a moderate pudge and is not very fit. Her chestnut hair is lengthy and is close to two feet long. Her fair skin shows little sign of her aristocratic breeding.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does not trust anyone and sleeps with one eye open.

History: She was raised in a desert tribe. There was a wharf not far from home where she often wandered off to fish. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has money and likes to spend it; and to get a good night's sleep

Flaws: Antagonistic, Insomniac. Bonds: Rich, Attractive, Nature. Occupation: Scribe

Voice: French accent

Attributes [hide]

Mary Firahel, Female Half-Elf Aristocrat 5
Medium (4'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 11 (+0)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. Fiery yellow corundum (700 gp).


Social Check DCs


Gerard Merton, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He is renowned for his bright grey suits and hats. He keeps his brown hair in a flapper bob. This brown eyed westerner is not easily forgotten.

Personality: He is extraordinarily eccentric. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg; and to be a laborer again

Flaws: Insane, Impulsive. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Bookbinder

Voice: Soft and mumbly

Attributes [hide]

Gerard Merton, Male Human Paladin 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Tarhun Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears green painted combat armor at almost all times. His green crest is heavily combed to the right. His red unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Flaws: Ugly, Disease, Antagonistic, Hedonist. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Tarhun Esstyrlynn, Male Dragonborn Sorcerer 2
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 9 (-1)10 (+0)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 380 gp. Deep blue spinel (400 gp).


Social Check DCs

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