Nithther Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a scythe on his belt. He has a slight overbite and is overall scrawny. His crest, while still mostly brass, has prominent grey streaks. His half smiles and red eyes are beguiling and draw you in.
Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 80 pp.
Astar Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He is portly but not overly obese. His hair is chestnut, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Astar was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and wants to work out more often
Ideals: Athletic. Bonds: Attractive, Family, Job. Occupation: Spice Merchant
Voice: Whispers
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1500 gp. Malachite (8 gp). Onyx (70 gp). Chrysoprase (70 gp). Tiger eye turquoise (8 gp).
Dee Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she usually wears her red robe and has her sickle always slung over her shoulder. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.
Personality: She never swears and excessively uses polite adverbs when speaking. She is able to fit into much smaller and tighter spaces than normal.
History: A powerful necromancer made her what she is. Like her father and her sister before her, after school she went straight into learning to become a Ruler. She inherited the family business which she has now maintained for 15 years.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Ruler
Voice: Sensual and smooth
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 400 gp.
Oloric Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is typically in his Sailor uniform. His white hair is braided into rings. He wears a mask on his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Sailor. He now spends his time doing works of charity.
Motivation: Sabotage a competitor; and nothing but the best is good enough for him
Ideals: Impeccable, Fighting, Philantrophist. Flaws: Shy. Bonds: Job. Occupation: Sailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Sannl Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She prefers to wear flannel. She has a very tight haircut. Her green eyes dart from person to person.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: She comes from a rich eastern family. Because her mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She now mingles about in high society.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she has money and likes to spend it
Ideals: Passionate. Flaws: Ugly. Bonds: Enemies, Rich, Immigrant. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 19 (+4) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Deep blue spinel (600 gp). Golden yellow topaz (600 gp). Violet garnet (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
