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Advanced [show]


Orryn Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. He uses divination through singing.

History: Orryn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Insomniac, Hedonist. Bonds: Poor. Occupation: Performer

Voice: Stutters

Attributes [hide]

Orryn Loofollue, Male Gnome Barbarian 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 43 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 cp.


Social Check DCs


Cockaby Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and muscular, this southern man wears a well pressed and immaculate suit (or dress). His silver hair, when down, is lengthy. His amber eyes have a joyful gleam in them most of the time.

Personality: Cockaby is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His father raised him in a mountain cabin. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Bowyer

Voice: Spanish accent

Attributes [hide]

Cockaby Wildwander, Male Gnome Expert 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Star rose quartz (80 gp). Red garnet (110 gp).


Social Check DCs


Wella Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she likes to wear ponchos typically of a light white in addition to tight pants. Her long silver hair is drawn into a two foot long braid. She has gleaming, smiling amber eyes.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. The war was a terrible time for her, and Wella does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born in the north to a Cartwright, Wella learned a great deal about her father's area of expertise. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She tends to her Cartwright job now, and dutifully fulfills any obligations she has.

Motivation: To reunite with her old friends; and to be a ploughman again

Flaws: Depressed. Bonds: Attractive, Military, Job, Family, Adventurer. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Wella Greenbottle, Female Halfling Aristocrat 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +5, History +5
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp.


Social Check DCs


Chaedi Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: This light-skinned female wears a fancy tan dress. She is tall, broad shouldered and powerfully built. Her brown hair is well kept. Her eyes, though not visible through her cowl, are green.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is used to getting what she wants. In part because she is a meticulous planner.

History: She got into the Detective business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. In the meantime she has taken over work as a Detective and occasionally as a mercenary.

Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend

Ideals: Professionalism. Bonds: Attractive, Job, Adventurer. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Chaedi Ostoroth, Female Elf Adept 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 900 sp. Aquamarine (300 gp). Star ruby (600 gp). Blue quartz (6 gp).


Social Check DCs


Kody Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries with him a set of sais on his belt, each one with a amber on the hilt. His long auburn hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Gardener, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 11 years.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting. Flaws: Forgetful. Bonds: Attractive, Job, Poor. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Kody Anderton, Male Human Warrior 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)14 (+2) 16 (+3)8 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. Jasper (40 gp).


Social Check DCs

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