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Zaffrab Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He dresses in blue turtlenecks beneath a tan coat with brown slacks. His hair is short and brown. His blue eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Zaffrab does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zaffrab took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Religious, Nature. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Zaffrab Quillsharpener, Male Gnome Expert 3
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 18 (+4)11 (+0) 6 (-2)16 (+3)
Skills Medicine +0, Persuasion +5
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Brown-green garnet (130 gp). Chrysoberyl (130 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Gardain Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy auburn beard and wild auburn hair. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption.

Ideals: Gifted. Bonds: Attractive, Criminal record, Immigrant, Rich. Occupation: Beggar

Voice: Russian accent

Attributes [hide]

Gardain Frostbeard, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 20 (+5)16 (+3) 16 (+3)8 (-1)
Skills Acrobatics +3, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Druidic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 190 gp. 4 Tanglefoot bags.


Social Check DCs


Left-Handed Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her cinnamon fur is still thick. She wears large thick round spectacles.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She has had some formal poetry training, and achieved minor success. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She's attracted to the PC; and to find somewhere to settle down

Ideals: Philantrophist, Entrepeneur, Artistic. Flaws: Mundane. Bonds: Has a crush. Occupation: Stylist

Voice: Spanish accent

Attributes [hide]

Left-Handed Shoe, Female Tabaxi Barbarian 8
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 76 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Arcana +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 900 gp.


Social Check DCs


Imsh Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. His blonde hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has set out to sabotage the competition.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Job, Military, Religious. Occupation: Engraver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Imsh Ainsworth, Male Half-Orc Fighter 7
Medium (6'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 65 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)9 (-1) 5 (-3)11 (+0)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Gorbundus Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His white crest is greasy and uncared for. His eyes are likewise gold.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Shipwright again.

Flaws: Ugly, Impulsive. Bonds: Poor, Job, Nature. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Gorbundus Shestendeliath, Male Dragonborn Aristocrat 2
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Performance +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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