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NPC Generator

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Advanced [show]


Nuthra Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears green cloth garments or leather armor. Her broad hat is riddled with cuts and holes. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born blind and as such lacked many opportunities for work. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Retire the richest woman in the south.

Ideals: Entrepeneur. Flaws: Ugly, Addict, Antagonistic, Disease. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Nuthra Esstyrlynn, Female Dragonborn Barbarian 4
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 8 (-1)11 (+0)
Skills Athletics +2, Stealth +4
Senses Passive Perception 9
Languages Common, Goblin, Celestial, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Norûk Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is cut jaggedly and amateurishly. His eyes are likewise green.

Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.

History: Born in the north to a Fortune-teller, Norûk learned a great deal about his mother's area of expertise. Norûk abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and balancing his hectic life and new fortune-teller responsibilities is difficult

Flaws: Addict. Bonds: Guardian, Job, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Norûk Wentworth, Male Half-Orc Aristocrat 7
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)9 (-1) 9 (-1)14 (+2)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 8000 sp. Eye agate (10 gp). Black star sapphire (800 gp). Black star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naill Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple black line shooting up and back down. He carries with him a set of shortspears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy golden hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naill fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Fighting, Logical. Flaws: Antagonistic, Disease. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Naill Xistsrith, Male Elf Aristocrat 12
Medium (5'5") Elf, True Neutral (CR 12)
Armor Class 13
Hit Points 94 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 8 (-1)10 (+0)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: A miniature golden chest with tiny emeralds lining the top (70 gp). Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). A silver and pearl hairclip (90 gp).


Social Check DCs


Mamnen Justice, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. His purple hair is smooth and relatively long. His black eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Poor, Nature, Job. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Mamnen Justice, Male Tiefling Cleric 7
Medium (6'6") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 9 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)10 (+0) 12 (+1)14 (+2)
Skills Investigation +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 110 pp. Fire opal (800 gp). Red garnet (110 gp). Black opal (800 gp). Aquamarine (1200 gp).


Social Check DCs


Dalgal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His hair is white and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Map Maker business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Many drow want him driven away; and sabotage a competitor

Flaws: Terse, PTSD. Bonds: Job, Guardian, Enemies. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Dalgal Torevir, Male Dwarf Expert 12
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 74 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 13 (+1)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1

Possessions: Bloodstone (70 gp). Bloodstone (70 gp). Brown-green garnet (150 gp). Moss agate (4 gp). Azurite (4 gp). Lapis lazuli (4 gp). Star rose quartz (70 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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