Nuthra Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears green cloth garments or leather armor. Her broad hat is riddled with cuts and holes. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born blind and as such lacked many opportunities for work. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Retire the richest woman in the south.
Ideals: Entrepeneur. Flaws: Ugly, Addict, Antagonistic, Disease. Occupation: Architect
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Celestial, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp.
Norûk Wentworth, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is cut jaggedly and amateurishly. His eyes are likewise green.
Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.
History: Born in the north to a Fortune-teller, Norûk learned a great deal about his mother's area of expertise. Norûk abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and balancing his hectic life and new fortune-teller responsibilities is difficult
Flaws: Addict. Bonds: Guardian, Job, Adventurer, Enemies. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 8000 sp. Eye agate (10 gp). Black star sapphire (800 gp). Black star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item.
Naill Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple black line shooting up and back down. He carries with him a set of shortspears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy golden hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naill fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Fighting, Logical. Flaws: Antagonistic, Disease. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 12)
Armor Class 13
Hit Points 94 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: A miniature golden chest with tiny emeralds lining the top (70 gp). Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). A silver and pearl hairclip (90 gp).
Mamnen Justice, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man is generally shirtless and showing off his tattooed chest. His purple hair is smooth and relatively long. His black eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Poor, Nature, Job. Occupation: Spice Merchant
Voice: Posh accent
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 9 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 110 pp. Fire opal (800 gp). Red garnet (110 gp). Black opal (800 gp). Aquamarine (1200 gp).
Dalgal Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His hair is white and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Map Maker business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Many drow want him driven away; and sabotage a competitor
Flaws: Terse, PTSD. Bonds: Job, Guardian, Enemies. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 74 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: Bloodstone (70 gp). Bloodstone (70 gp). Brown-green garnet (150 gp). Moss agate (4 gp). Azurite (4 gp). Lapis lazuli (4 gp). Star rose quartz (70 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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