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Advanced [show]


Elegant Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears silk and lounges about seductively. She wears a wide-brimmed hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her first spouse was a Junk Dealer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She got away from her former life and has fallen to alcoholism.

Motivation: She's repulsed by the PC; and an old rival family wants her found

Ideals: Joker. Flaws: Addict, Antagonistic. Bonds: Attractive, Family. Occupation: Shipwright

Voice: Deep voice with rolling R's

Attributes [hide]

Elegant Grass, Female Tabaxi Aristocrat 2
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)7 (-2) 11 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Antinua Goltorah, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'8". She wears an old set of leather armor, nicked and torn by the ravages of time and battle. With wild brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a ruthless business woman, a trait she acquired from her father.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Retire the richest woman in the west; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Shy. Bonds: Slave, Adventurer. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Antinua Goltorah, Female Half-Elf Wizard 5
Medium (4'8") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Sindri Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His white hair and beard is wavy and long. This violet eyed southerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He never wears the same outfit twice, unless he absolutely has to.

History: Sindri lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Sailor job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Artistic, Fighting. Flaws: Selfish. Bonds: Family, Job. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Sindri Fiddlefen, Male Gnome Bard 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 6000 sp.


Social Check DCs


Krimmon Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and sports white clothing, slightly heavier than average wear. His long blonde hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Poor, Military. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Krimmon Greenbottle, Male Halfling Warrior 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5

Possessions: 3000 cp. 1 Magnifying glass.


Social Check DCs


Sweet Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears a simple burlap shirt and baggy pants. She conceals her rapier with her veritable burlap sack of a shirt. Her right hand appears badly burned and disfigured. Her brown fur is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She left for the south, certain she would find work there.

Motivation: She's repulsed by the PC; and she is greedy

Flaws: Antagonistic. Bonds: Immigrant, Rich, Nature. Occupation: Butcher

Voice: American accent

Attributes [hide]

Sweet Grass, Female Tabaxi Warlock 6
Medium (5'3") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills History +5, Performance +4
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 400 gp. Violet garnet (1100 gp). Jet (160 gp). 1 Minor magic item.


Social Check DCs

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