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NPC Generator

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Advanced [show]


Findex Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green shirt with thin white vertical stripes and grey pants. She is bristling with hidden weapons, mostly ceremonial daggers and hand crossbows. Her crest, while still mostly bronze, has prominent grey streaks. Her half smiles and gold eyes are beguiling and draw you in.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She misses her home and complains about the freezing weather, even in summer.

History: The child of northern immigrants she idolized her mother. Findex liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the north, certain she would find work there.

Motivation: She's repulsed by the PC; and seeks redemption

Flaws: Antagonistic. Bonds: Criminal record, Attractive, Immigrant, Nature. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Findex Wivvyrholdalphiax, Female Dragonborn Warlock 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 14 (+2)14 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). 1 Masterwork Common Melee.


Social Check DCs


Armara Glory, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a fine chain shirt which she covers with green colored cloaks and clothing, and sports empty pouches on her belt. She wears a colorful flower in her white hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her black eyes.

Personality: Abrasive and pushy, she has a hard time making friends. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born in the east, but her parents moved at a very young age to the north. She was an apprentice working in her father's forge. She has since lost track of the people in her past.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Job. Occupation: Brewer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Armara Glory, Female Tiefling Barbarian 10
Medium (5'7") Tiefling, Neutral Good (CR 10)
Armor Class 9
Hit Points 93 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean green cloak covering his clean studded leather. His hair is white, silky, and of moderate length. His half smiles and silver eyes are beguiling and draw you in.

Personality: Aggressive, abrasive, and angry, Ahrim embodies much of what other species detest in the Tieflings. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ahrim was born on a far northern forest where he grew up under the tutelage of his father, an expert Jeweler. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Ahrim Charisma, Male Tiefling Ranger 8
Medium (6'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)15 (+2) 7 (-2)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Giant, Auran
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Chrysoprase (30 gp). Lapis lazuli (11 gp). Brown-green garnet (100 gp).


Social Check DCs


Bûth Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears a robe, a symbol of strength around his neck, and a scimitar on his belt. His golden hair is cut short. His violet eyes have a joyful gleam in them most of the time.

Personality: He acts crazy and hedonistic. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: He was born in a small desert village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bûth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Fighting. Flaws: Hedonist, Racist. Bonds: Nature, Adventurer. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Bûth Middleton, Male Half-Orc Commoner 7
Medium (5'7") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 12 (+1)5 (-3)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: Silver pearl (100 gp). Deep blue spinel (1200 gp). White opal (1000 gp). Rock crystal (20 gp). 1 Minor magic item.


Social Check DCs


Shifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of warhammers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his long cinnamon fur kept up in a rat tail. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Shifting Grass, Male Tabaxi Fighter 7
Medium (6'7") Tabaxi, True Neutral (CR 7)
Armor Class 10
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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