Eva Fawcett, Female Human [Permalink]
Personal [hide]
Description: She wears brown painted combat armor at almost all times, and carries clubs. She has a very tight haircut. She has several tiny topaz earrings on each ear.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Rich. Occupation: Servant
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 9000 cp. 2 Alchemist’s fire.
Curran Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep white leather and dull black iron scale mail, and a wedding ring on his right hand. His hair, while still mostly white, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the north to a Sculptor, Curran learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Bonds: In love, Attractive, Guardian, Adventurer, Job. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 10)
Armor Class 13
Hit Points 66 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Gnome, Infernal, Celestial
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Sapphire pendant on gold chain (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ella Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tattered old clothes. She wears a feathered hat to hide her balding. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Ella will drive conversation. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born several months after her father was called into army service. Ella was born on a far northern island where she grew up under the tutelage of her father, an expert Locksmith. She left for the north, certain she would find work there.
Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army
Ideals: Extrovert, Optimist. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 27000 cp. 1 Minor magic item.
Hrathy Marley, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a fine chain shirt which she covers with white colored cloaks and clothing. She has a very tight haircut. Her thin eyebrows rest above her beady green eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miller arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 8)
Armor Class 13
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 600 gp. Star rose quartz (40 gp). Banded agate (9 gp). Golden yellow topaz (1300 gp). Bloodstone (40 gp). Silver pearl (50 gp).
Cimer Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. His black hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Cimer lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. He has since lost track of the people in his past.
Motivation: To share knowledge with the world; and to unite with his brother
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Family, Slave. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Star rose quartz (40 gp). Banded agate (9 gp). Amber (130 gp).
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