Gormogord Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears skinny pants and wears a white and black robe with the hood down. His moppish silver hair is in a traditional bowl cut. He has a dull look in his hazel eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born at the edge of vast island. He dropped out of school before completing his studies. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Logical. Flaws: Insane. Bonds: Criminal record, Nature. Occupation: Painter
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 18 (+4) | 3 (-4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 21000 cp. Brass mug with jade inlays (400 gp).
Habor Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a deerstalker hat to hide his balding. His black eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Habor grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Bonds: Attractive, Job, Adventurer. Occupation: Healer
Voice: Booming voice
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 43 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Mamnen Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of the sun god around his neck, and a bastard sword on his belt. His black hair is greasy and uncared for. His black eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Mamnen was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Military. Occupation: Bookbinder
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Millicent Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She carries with her a set of swords on her belt, each one with a jet on the hilt. She wears a wide-brimmed hat to cover her moderate length black hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's looking for her big break.
Ideals: Fighting, Joker. Flaws: Addict. Bonds: Adventurer, Poor. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 11)
Armor Class 11
Hit Points 43 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 210 pp.
Roywyn Leffery, Female Gnome [Permalink]
Personal [hide]
Description: This western woman is typically in her Sellsword uniform. Her clothes are grease stained in places. She has wavy silver hair. She has a dull look in her hazel eyes.
Personality: She can speak with the recently deceased. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to loving parents in a slum to the west. After coming to the age of reason, Roywyn took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job.
Ideals: Gifted, Impeccable. Bonds: Job, Poor, Immigrant. Occupation: Sellsword
Voice: Cold and demanding tone
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Orc, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: Rose (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!