Delebean Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze, marred by beers. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Delebean wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. In his 12th year, his parents were killed by a giants raid, leaving Delebean alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Rich, Enemies. Occupation: Performer
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Boddynock Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is physically well-built. He keeps his red hair in a flapper bob. His amber eyes peer out from beneath his top tan hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the north, but his parents moved at a very young age to the south. His arcane abilities were realized during a raid on his village. After a long history of fighting, Boddynock and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Navigator
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Silver pearl (70 gp). Freshwater pearl (4 gp). Tiger eye turquoise (4 gp). Rose (80 gp).
Thorpe Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor, and carries scythes. His blonde hair is knotted and matted. His amber eyes are passionate and lively.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Body Guard, his father struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Greedy, Antagonistic. Bonds: Poor, Criminal record. Occupation: Fisher
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 73 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Goblin
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 600 gp. Rhodochrosite (15 gp). Rose (80 gp).
Solomon Yardley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. He has golden hair. His face is scarred and worn.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content.
Flaws: Ugly, Mundane, Shy, Disease. Bonds: Poor. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Ekk Livingstone, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is dressed in earthy colors with a black and brown handkerchief worn on her left side. Her hair is brown and very short. She wears round tiny glasses practically rammed into her face.
Personality: Ekk wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was raised in a island tribe. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Disciplined. Bonds: Adventurer, Nature, Family. Occupation: Masseuse
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 6)
Armor Class 10
Hit Points 39 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: 30000 cp. Tiger eye turquoise (5 gp). White opal (900 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item.
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