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NPC Generator

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Advanced [show]


Sekhmet Deft, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She dresses like a well dressed Body Guard does. Her red hair, when down, is lengthy. She has gleaming, smiling white eyes.

Personality: Eccentric and domineering, Sekhmet will drive conversation. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sekhmet was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Body Guard. Recently she has begun working with bootleggers and crooks.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and a rival would like her out of the picture

Ideals: Extrovert. Bonds: Job, Poor, Criminal record, Debt. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Sekhmet Deft, Female Tiefling Wizard 10
Medium (6'5") Tiefling, True Neutral (CR 10)
Armor Class 11
Hit Points 26 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)19 (+4) 14 (+2)13 (+1)
Skills Insight +6, Nature +8
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Auran, Elven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164443320000

Possessions: 4000 sp.


Social Check DCs


Jo Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is auburn and curly. She has gleaming, smiling hazel eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Jo grew up listening to her father's many stories. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To get a good night's sleep; and she desires power and/or immortality

Ideals: Impeccable. Flaws: Selfish, PTSD, Insomniac. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Jo Quickstep, Female Halfling Commoner 3
Small (3'2") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)6 (-2) 16 (+3)14 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 13
Languages Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Agatha Shelley, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears rags and sports a simple walking cane, marred by beers. Her chestnut hair is unkempt and raggedy. Her eyes are likewise brown.

Personality: She is extraordinarily eccentric. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born in the south, but her parents moved at a very young age to the west. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Agatha took refuge in the ruined castle and found the beat up kukri and armor she uses now. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has a rivalry with the Church that dominates her actions; and she is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Poor, Religious, Immigrant, Nature. Occupation: Stylist

Voice: growls and snarls, animalistic

Attributes [hide]

Agatha Shelley, Female Human Barbarian 7
Medium (4'9") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 56 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)14 (+2) 10 (+0)14 (+2)
Skills Deception +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 1200 gp.


Social Check DCs


Helen Hardy, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, she is an attractive figure. She dresses well, wearing violet shirts, loose pants, and blazers most of the time. Her brown hair is cut short with large spiked bangs in the front. Her eyes are a pleasant gray.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 15th year, her parents were killed by a illithids raid, leaving Helen alone in the world. After a stint in an orphanage, she was adopted. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and revenge

Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Rich, Enemies. Occupation: Fortune-teller

Voice: Switch between two voices

Attributes [hide]

Helen Hardy, Female Half-Elf Ranger 7
Medium (5'0") Half-Elf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)17 (+3) 13 (+1)8 (-1)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).


Social Check DCs


River Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly shields and greatswords. His fur is black and very short. He has a dull look in his green eyes.

Personality: River wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... His temper goes off on the smallest of things. He tends to lash out at those around him.

History: River was born the youngest of three triplets. Through the years after River was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. River's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to raise his children well

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Bounty Hunter

Voice: American accent

Attributes [hide]

River Mirror, Male Tabaxi Ranger 12
Medium (5'1") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 55 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 8 (-1)14 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Gold and topaz bottle stopper cork (1300 gp). A necklace of small pink pearls (4000 gp). Fire opal pendant on a fine gold chain (1500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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