Dazzazn Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" southern man, he dresses well, typically a more casual-formal manner. His silver crest is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: Aggressive, abrasive, and angry, Dazzazn embodies much of what other species detest in the Dragonborns. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Dazzazn hails from a village terrorized by goblins. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Dazzazn and his spouse have recently divorced.
Motivation: Many goblins want him driven away; and he wants revenge against goblins
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Enemies, Military. Occupation: Painter
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 300 sp. A pair of silk slippers encrusted with tiny pearls. (150 gp).
Tervaround Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: This woman prefers to wear tan clothing when she does not wear armor. She is muscular with a powerful set of arms. Her auburn hair is thinning but still full. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She exudes charisma. She is a tour de force of persuasion. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. Rock crystal (30 gp).
Ruloth Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and wears black leather gloves, a black jacket, and tight pants. She has styled her scarlet crest well, parting it to the left. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Banker father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Justice. Flaws: Ugly, Fearful, Disease, Insomniac. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 4000 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Silver comb with moonstones (400 gp). Gold dragon comb with red garnet eye (600 gp). Golden circlet with four aquamarines (2000 gp).
Damien High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. His white hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the south, certain he would find work there.
Motivation: He is greedy; and money/treasure
Flaws: Ugly, Cynical. Bonds: Immigrant, Rich. Occupation: Miller
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 9
Hit Points 47 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 15 (+2) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Druidic, Goblin
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple +4
Possessions: 3000 sp. Tourmaline (80 gp). Violet garnet (1100 gp). Banded agate (14 gp). Black opal (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Trey Marleigh, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man very much looks the part of a Actor and is in decent physical shape. He has moderate length chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Actor.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Shy. Bonds: Job, Attractive, Adventurer. Occupation: Actor
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Average lock. 1 Masterwork Artisan’s tools. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!
