Merihim Grief, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his chestnut hair in a flapper bob. His fierce white eyes like to dwell on things.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a Masseuse, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: Further expansion of business; and he's looking for his big break
Flaws: Ugly, Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Engraver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 10000 cp. Deep blue spinel (900 gp). Blue quartz (16 gp).
Fulbar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, red, dusty cloak. He carries a battered shortbow and tarnished morningstar as well. He wears a broad hat to hide his balding. His blue unseeing eyes seem to look past you.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Bricklayer profession.
History: Sold as a small child to a slaver, Fulbar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and to be a bricklayer again
Ideals: Fighting. Flaws: Disease, Antagonistic, PTSD. Bonds: Job, Mentor. Occupation: Bather
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp. Rose (60 gp).
Isabella Huxley, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her broad hat is riddled with cuts and holes. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Isabella was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered painting. She then took over the family business and is one of the better Mortician for hire.
Motivation: To be a Butcher again; and doesn't want to be a mortician and was forced into it by her family
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Mortician
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. Amethyst (110 gp).
Bidreked Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blue crest is greasy and uncared for. His red eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Bidreked studied abroad. Through the years after Bidreked was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Bidreked's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Shepherd
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 26 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 9000 cp. Black pearl (200 gp). Rose (50 gp). 1 Masterwork Common Ranged Weapon.
Elaim Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and sports empty pouches on his belt. His golden hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the north to a Barber, Elaim learned a great deal about his mother's area of expertise. A gifted student he started as a Navigator, but he got bored and became a Barber. He struck the Barber job and began his own company from there.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Barber
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
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