Dondon High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a red suit, brown shirt, and white tie. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Mercenary. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Dondon was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Halfling conditions. He now spends his time doing works of charity.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Racist, Mundane. Bonds: Job, Attractive. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Alexandrite (1400 gp). Amethyst (90 gp). Chrysoprase (80 gp).
Horhog Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long brown hair reaches down to his waist. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Horhog was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Spy.
Motivation: He has a rivalry with the Church that dominates his actions; and wants his loneliness to end
Ideals: Persistence. Flaws: Impulsive. Bonds: Religious, Job, Has a crush. Occupation: Spy
Voice: Soft and melodious
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 2)
Armor Class 8
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 sp. 1 Masterwork Common Melee.
Three Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears light armors faded through time and improper care. Her fur is short and cinnamon. Her amber eyes lackadaisically let the world flow into them.
Personality: She exudes charisma. She is a tour de force of persuasion. She has all her life been fascinated with writing.
History: Three was raised in a hard working conservative environment. She moved from fad to fad and when she turned 15 she discovered writing. She has never given up on her writing dream.
Motivation: She has a rivalry with the Church that dominates her actions; and wants to open a new tavern
Ideals: Artistic. Bonds: Attractive, Job, Religious. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 9)
Armor Class 15
Hit Points 38 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 21 (+5) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Avice Roscoe, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is typically in her Assassin uniform. Her hair is short and silver. She wears large thick round spectacles.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: When she was but 7 years old her parents immigrated from the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She struck the Assassin job and began her own company from there.
Motivation: She is not mentally stable, and does not behave rationally; and she is unsatisfied with her job
Flaws: Insane. Bonds: Job, Attractive, Immigrant, Family. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 102 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
Possessions: 220 pp. Blue sapphire (900 gp). Rock crystal (40 gp). Jasper (40 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item.
Tawna Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long brown hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.
Personality: She is extraordinarily eccentric. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her mother raised her in a mountain cabin. Her father was a soldier and died while she was still young. Tawna was left her father's suit of armor and trained in its use and care. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Revenge; and she is not mentally stable, and does not behave rationally
Ideals: Opinionated. Flaws: Insane. Bonds: Nature, Military, Enemies. Occupation: Miner
Voice: Posh accent
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 31 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 900 gp. Aquamarine (1300 gp).
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