Norman Ryley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has white hair. His eyes, though not visible through his cowl, are amber.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Norman lived on a farm with his father, near the main road leading to a nearby town. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Norman's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious, Family. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
Warryn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This man is dressed in a clean blue cloak covering his clean studded leather. He is muscular with a powerful set of arms. His red hair is cut short. This gray eyed northerner is not easily forgotten.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of dire rats once and for all.
History: Warryn was born with his father's beautiful face. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Warryn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a map maker and was forced into it by his family
Bonds: Attractive, Enemies, Criminal record, Family. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 13)
Armor Class 10
Hit Points 27 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 6 (-2) | 5 (-3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d4+3, Ranged +3 / 4d4-1, Grapple +3
Possessions: 4000 gp. Azurite (10 gp). Hematite (10 gp).
Ishte Quest, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. She has a slight overbite and is overall scrawny. She keeps her long white hair kept up in a rat tail. Her gold eyes peer out from beneath her small black hat.
Personality: She is extraordinarily eccentric. Ishte is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born into a rich family. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Roofer responsibilities is difficult; and to be a fisher again
Flaws: Insane. Bonds: Family, Rich, Job. Occupation: Roofer
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 50 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 110 pp.
Avelina Woods, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her hair is blonde and curly. Her eyes are green and beady.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She also has developed a complete distrust of the Doctor profession.
History: She was born in the north, but her parents moved at a very young age to the east. Over the years she perfected her riding and shooting skills. She left for the north, certain she would find work there.
Motivation: She'd like to take her coworkers down a peg; and revenge
Flaws: Ugly. Bonds: Enemies, Job, Immigrant, Nature. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1700 sp.
Georgina Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a tight red one piece outfit complete with pants, hood, and a cape. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her blonde hair is kept up in a ponytail inside a small hat. She wears large thick round spectacles.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born the only child of a wealthy merchant. She went to a religious school and was inspired by the priests there in charitable deeds. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 16
Hit Points 3 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 20 (+5) | 5 (-3) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Red garnet (90 gp). 1 Chain shirt.
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