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Advanced [show]


Surina Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: An older woman who wears a robe, a symbol of luck around her neck, and a shortspear on her belt, she is not a threatening figure. Her long bronze crest is drawn into a two foot long braid. Her eyes are gold and beady.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is obsessed with finding treasure.

History: She was raised in a desert tribe. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Surina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Surina Beryntolthropal, Female Dragonborn Adept 6
Medium (6'5") Dragonborn, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppah Offund, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is cut close to her head. She has gleaming, smiling blue eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: When she was but 8 years old her parents immigrated from the west. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She has been a successful dealer in antiques buying low and selling high.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Entrepeneur, Gifted. Flaws: Insomniac, Depressed. Bonds: Immigrant. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Oppah Offund, Female Gnome Commoner 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp. 1 Healer’s kit. 1 Small steel mirror.


Social Check DCs


Verna Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears a simple white robe with green stripes complete with hood. Her silver hair is slicked back into a classic pompadour. Her amber eyes dart from person to person.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in the north her family was never financially stable. Her childhood dream was to be a Stylist, but she was a colossal failure. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Opinionated. Flaws: Shy. Bonds: Poor, Job, Family. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Verna Jamjar, Female Halfling Rogue 3
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)7 (-2) 10 (+0)11 (+0)
Skills Intimidation +2, Nature +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. 1 Smokesticks. 4 Tanglefoot bags. 3 Holy water.


Social Check DCs


Two Llamas Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His orange fur is smooth and relatively long. His eyes, though not visible through his cowl, are green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Job. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Two Llamas Candle, Male Tabaxi Commoner 6
Medium (6'0") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Embroidered and bejeweled glove (2000 gp). Gold and topaz bottle stopper cork (1000 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Abad Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his red hair up. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Abad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the north to a Dyer, Abad learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Dyer. He has drifted from career to career and currently works as a Dyer.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic, Philantrophist. Bonds: Military, Job. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Abad Lithe, Male Tiefling Adept 5
Medium (6'7") Tiefling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)9 (-1) 11 (+0)19 (+4)
Skills Insight +3, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 400 gp. Lapis lazuli (13 gp). Hematite (13 gp). Malachite (13 gp).


Social Check DCs

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