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Advanced [show]


Vepar Wisdom, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her chestnut hair is still thick. She is baby faced.

Personality: She is calm most of the time but flees social interaction. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to raise her children well.

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Rich, Family. Occupation: Bather

Voice: Soft and mumbly

Attributes [hide]

Vepar Wisdom, Female Tiefling Commoner 4
Medium (5'1") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Cloud In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a brown cloak and cross-gartered blue stockings. She has styled her brown fur well, parting it to the left. She has hazel eyes and a brown hat with a blue feather.

Personality: She dislikes all the random violence that takes place in the north. Flattery will make her almost putty in your hands.

History: She got into the Assassin business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Assassin. She's since become an addict/alcoholic.

Motivation: To reunite with her old friends; and sabotage a competitor

Ideals: Pacifist. Flaws: Selfish, Addict. Bonds: Job, Adventurer. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Cloud In Woods, Female Tabaxi Paladin 2
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills Arcana +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 250 gp. Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Mardred Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports chestnut long hair. Her gray eyes peer out from beneath her small brown hat.

Personality: She is irascible and easily irritated. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: The child of eastern immigrants she idolized her mother. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Flaws: Antagonistic, Hedonist, PTSD. Bonds: Immigrant. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Mardred Trueanvil, Female Dwarf Bard 3
Medium (4'2") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Gunnloda Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is wearing a perfectly clean shirt and pair of pants. She is muscular with a powerful set of arms. She has a very tight haircut. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a small toy that she constantly fidgets with.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her arcane abilities were realized during a raid on her village. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Revenge; and a deep hatred of goblins

Ideals: Gifted, Artistic. Flaws: Addict, Secretive. Bonds: Attractive, Enemies. Occupation: Body Guard

Voice: Pronounces O like U

Attributes [hide]

Gunnloda Steelfist, Female Dwarf Fighter 3
Medium (4'0") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. Azurite (12 gp). Violet garnet (300 gp).


Social Check DCs


Arannis Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His head has been shaved. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Arannis grew up listening to his father's many stories. Cursed with vampirism at a very young age, Arannis has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Arannis Qualanthri, Male Elf Sorcerer 3
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: Just what you see.


Social Check DCs

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