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Advanced [show]


Vezera Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green costume with the symbols of the four houses of cards on her torso. She carries with her a set of flails on her belt, each one with a jet on the hilt. She wears her scarlet crest up. Her gold eyes lackadaisically let the world flow into them.

Personality: Vezera speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also is a firm believer in the womanly ideal.

History: She was born in the north. Her father was very strict, and drilled into her lessons on being the perfect lady. She then took over the family business and is one of the better Bather for hire.

Motivation: To prove her worth to the world; and further expansion of business

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Vezera Baharoosh, Female Dragonborn Cleric 7
Medium (6'3") Dragonborn, Neutral Good (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1200 gp.


Social Check DCs


Wymar Melancon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He keeps his long black hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Spy

Voice: Booming voice

Attributes [hide]

Wymar Melancon, Male Human Fighter 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. 1 Magnifying glass.


Social Check DCs


Nalral Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear flannel. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Nalral grew up listening to his father's many stories. He found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Adventurer. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Nalral Goblinbane, Male Dwarf Druid 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)18 (+4) 10 (+0)8 (-1)
Skills Religion +6, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Goblin, Undercommon, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Silver comb with moonstones (100 gp).


Social Check DCs


Andram Faith, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His hair is purple and curly. His silver eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Andram embodies much of what other species detest in the Tieflings. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Andram lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Family, Has a crush. Occupation: Weaver

Voice: Nasally tone

Attributes [hide]

Andram Faith, Male Tiefling Warrior 7
Medium (5'8") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)18 (+4) 5 (-3)13 (+1)
Skills Investigation +7, Medicine +0
Senses Passive Perception 7
Languages Common, Ignan, Aquan, Undercommon, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bryseis Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is very fat, and is constantly adorned with expensive silk clothing, often dyed in bright green and violet, and wears rings and necklaces with large, colorful gems. Her silver hair, when down, is lengthy. Her face is scarred and worn.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done she does not care how it got done.

History: When she was but 6 years old her parents immigrated from the south. Her mother had invested heavily in several trade routes and wanted her to inherit them. She's since become an addict/alcoholic.

Motivation: She has money and likes to spend it.

Ideals: Gifted, Professionalism. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Bryseis Destiny, Female Tiefling Wizard 3
Medium (5'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)18 (+4) 14 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Abyssal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 20000 cp.


Social Check DCs

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