Qualen Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tan vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. He has styled his silver hair well, parting it to the right. His blue eyes are passionate and lively.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.
History: A powerful brothel owner made him what he is. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.
Motivation: Wants to work out more often; and to unite with his brother
Ideals: Gifted. Flaws: Ugly, Sensitive, Selfish. Bonds: Mentor. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Just what you see.
Bertram Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a brown and black robe with the hood down. He has wavy golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Bertram was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Impeccable. Flaws: Insomniac, PTSD. Bonds: Job. Occupation: Interpreter
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 45 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 1700 gp. Deep blue spinel (1400 gp). Blue sapphire (1200 gp). Brown-green garnet (160 gp). Rose (80 gp). Deep blue spinel (1400 gp). Chrysoprase (80 gp). Black pearl (1400 gp). Chrysoprase (80 gp).
Anselm Trollope, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. He tend to wears goggles to shield his eyes.
Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Anselm was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Slave, Job, Adventurer. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 63 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1000 gp. Black pearl (1400 gp). Blue sapphire (900 gp). 1 Minor magic item.
Tricking Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a tan coat with brown slacks. His lavender fur is singed and shortened. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.
History: Tricking lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has achieved small success as a Miner.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult.
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp. Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (300 gp).
Maiathah Ariessus, Female Elf [Permalink]
Personal [hide]
Description: A 4'7" eastern woman, she wears a tan collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She wears her chestnut hair up in a very large beehive style do. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Days after completing her studies, news broke out that her hometown was attacked by illithids. Maiathah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: She's attracted to the PC; and wants her loneliness to end
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Enemies, Has a crush. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1500 sp.
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