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Advanced [show]


Nala Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a weathered and beat up set of banded mail beneath an oversized black coat. She wears her green crest up. She has a dull look in her gold eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She cannot resist a sob story and will often dote over anyone who has one.

History: She was born several months after her mother was called into army service. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She now spends her time doing works of charity.

Motivation: She wants nothing more than to rejoin the army; and to pay off her debts

Ideals: Joker, Philantrophist, Gifted. Bonds: Military. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Nala Linxakasendalor, Female Dragonborn Adept 7
Medium (6'8") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 14 (+2)10 (+0)
Skills History +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 110 pp. Golden pearl (150 gp). Rich purple corundum (700 gp). Tiger eye turquoise (10 gp). Black pearl (800 gp). 1 Minor magic item.


Social Check DCs


Trym Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is business-like. He takes instructions and follows them to the letter. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Professionalism, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Leeming, Male Half-Elf Adept 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)5 (-3) 12 (+1)17 (+3)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 800 gp. Deep blue spinel (200 gp). Alexandrite (200 gp). Moonstone (80 gp). Moss agate (12 gp).


Social Check DCs


Skog Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. His long silver hair is drawn into a two foot long braid. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Navigator, Skog learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his brother; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Extrovert. Flaws: Racist. Bonds: Job, Family. Occupation: Navigator

Voice: German accent

Attributes [hide]

Skog Bentham, Male Half-Orc Sorcerer 16
Medium (6'3") Half-Orc, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 110 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1100 pp. Blue quartz (5 gp). Smoky quartz (60 gp). White opal (1500 gp). Hematite (5 gp). Golden yellow topaz (1600 gp). Rich purple corundum (1500 gp). Rhodochrosite (5 gp). Onyx (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Dalgal Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is kept up in a ponytail inside a Stetson hat. His eyes are violet and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Dalgal Eversharp, Male Dwarf Adept 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 66 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)8 (-1) 15 (+2)10 (+0)
Skills Animal Handling +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: Alexandrite (1300 gp). Rich purple corundum (900 gp). Tourmaline (100 gp). Chrysoprase (30 gp). Alexandrite (1300 gp). Blue star sapphire (900 gp). Iolite (30 gp). Fire opal (900 gp). White opal (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frug Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a tan and brown robe with the hood down. He wears a deerstalker hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great joy in being the best Ploughman in town.

History: Frug was born the youngest of three triplets. He worked as a nervous Ploughman and found it very stressful. He was granted divine powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Gifted. Flaws: Emotional. Bonds: Job, Family, Adventurer. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Frug Murnig, Male Gnome Cleric 2
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 20 (+5)10 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 100 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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