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Advanced [show]


Bucklal Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean red cloak covering his clean studded leather. His brown hair is long and unkept. His green eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the west. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Bucklal Warmwater, Male Halfling Druid 3
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)14 (+2) 12 (+1)9 (-1)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Ur-Edin Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. His black hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Locksmith, but he got bored and became a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Joker. Bonds: Attractive, Slave, Military, Job, Criminal record. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Ur-Edin Chatham, Male Half-Orc Cleric 9
Medium (5'8") Half-Orc, Neutral Evil (CR 9)
Armor Class 10
Hit Points 71 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 14 (+2)2 (-4)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1600 gp. Silver ewer (100 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Fragrant In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His brown fur is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the west

Ideals: Entrepeneur, Joker, Justice. Bonds: Attractive, Military. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Fragrant In the Morning, Male Tabaxi Barbarian 10
Medium (6'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 58 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)14 (+2) 11 (+0)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Infernal
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4

Possessions: 2000 gp. Silver comb with moonstones (600 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears many layers of old clothing at all times. His moppish brown hair is in a traditional bowl cut. He has a dull look in his violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Religious, Adventurer. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Hastings, Male Human Fighter 10
Medium (6'4") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 84 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)8 (-1) 14 (+2)12 (+1)
Skills Acrobatics +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6

Possessions: 250 pp. Hematite (16 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). Brown diamond (3000 gp). Blue sapphire (1100 gp). Zircon (70 gp).


Social Check DCs


Liftrasa Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of ceremonial daggers, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears her black hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a criminal king-pin and mafia family In her 16th year, her parents were killed by a goblins raid, leaving Liftrasa alone in the world. After a stint in an orphanage, she was adopted. Recently she has begun working with bootleggers and crooks.

Motivation: Revenge; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Passionate. Flaws: Insomniac. Bonds: Criminal record, Enemies. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Liftrasa Graybeard, Female Dwarf Expert 5
Medium (3'10") Dwarf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Athletics +2, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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