Ethereal Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her shortspear. She has styled her beige fur well, parting it to the left. Her ears are large.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a criminal king-pin and mafia family Ethereal was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ethereal decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record. Occupation: Barber
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 11)
Armor Class 14
Hit Points 28 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1700 gp.
Phelaia Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she prefers to wear green pants and tee shirts. Her hair is dark red and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does not believe in violence as a means to an end. She is a dedicated Gardener but believes her peers are too gung-ho.
History: Phelaia was born in the east. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Passionate, Pacifist, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Dagger In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'0" and muscular, this eastern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her yellow fur is lengthy. Her eyes, though not visible through her cowl, are blue.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is a logical person and will generally grow upset if things defy logic and science.
History: Dagger hails from a village terrorized by illithids. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Someone believes her a fraud; and a deep hatred of illithids
Ideals: Athletic, Logical. Bonds: Poor, Attractive, Enemies. Occupation: Seamstress
Voice: Raspy
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 37 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 7 (-2) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 1200 gp. Chrysoberyl (160 gp). Tiger eye turquoise (11 gp).
Zanna Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tan shirt with thin pastel vertical stripes and brown pants. Her auburn hair, when down, is lengthy. Her eyes are amber and she is always smoking a pipe.
Personality: She likes to make people angry or surprised. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was born to loving parents in a slum to the west. She found a children's book about a Gnome Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: An old rival family wants her found; and she has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Immigrant, Poor, Adventurer, Family. Occupation: Stableman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Galinndan Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. He wears a top hat to cover his moderate length white hair. His blue eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Bowyer business at a young age. A freak accident while working with his Sellsword mother left him crippled. He struck the Bowyer job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and to protect his home
Ideals: Justice, Gifted. Flaws: Ugly, Disease. Bonds: Job, Guardian. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 79 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6
Possessions: 1000 pp. Alexandrite (200 gp). Red garnet (50 gp). Deep blue spinel (200 gp). Jacinth (7000 gp). Aquamarine (200 gp). Violet garnet (200 gp). Moonstone (40 gp). Red garnet (50 gp). Obsidian (10 gp). 1 Minor magic item.
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